载入位图文件到 DirectDraw

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Loading Bitmap Files into DirectDraw by Kieren Johnstone 载入位图文件到 DirectDraw 译:sea_bug Introduction 介绍 In this article I will briefly describe the process of using Windows' functions to load a bitmap (.bmp) file of any type, and place it on a newly-created DirectDraw surface. In this particular article, we will be using the DirectX 7.0 SDK. 在这篇文章里,我将简要叙述一下使用Windows函数来载入任何类型的BMP图象文件数据,并将数据存 放到一个新建立的DirectDraw的表面中。在这以后的篇幅里,我们将使用DirectX 7.0 SDK。 DirectDraw Surface Creation 创建DirectDraw表面 Creating a new DirectDraw surface is very easy, and this function will create a surface of any size. This can also be used as a general-purpose surface creation function, and if you were writing an engine class you'd probably put it in there somewhere. 创建一个DirectDraw表面是非常容易的,这个函数将根据大小来创建一个表面。这同样能用于多种多 样的表面创建函数,如果你要制作一个引擎类,你也许会把这个放在引擎的某处。 Listing 1 代码列表 1 void CreateSurface(LPDIRECTDRAWSURFACE7 *lpSource, int xs, int ys) { DDSURFACEDESC2 ddsd; ZeroMemory(&ddsd, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; ddsd.dwWidth = xs; ddsd.dwHeight = ys; lpdd->CreateSurface(&ddsd, lpSource, NULL); } All this code does is create a DDSURFACEDESC2 structure that describes the dimensions of the surface, and tells DirectDraw that it's an off-screen surface. Then, the call to DirectDraw (in this case, DirectDraw is the lpdd pointer) just creates the surface. 所有的这些代码是为表面建立一个DDSURFACEDESC2的数据结构来记录大小尺度,并且告诉DirectDraw 那是一个离屏表面。然后,呼叫DirectDraw(在这部分,DirectDraw是lpdd的指针)真正创建这个表面 。 Bitmap Loading 位图载入 To load .bmp files we will use the standard Windows graphics library (GDI). This is best because if we're in a mode with a palette then Windows will automatically re-map the bitmap colours to the nearest in the palette. Here is the code that blits a loaded bitmap to a surface…. 要载入.BMP图形文件,我们将使用标准的Windows图形库(GDI)。这个是最好的方法,因为如果我们是 在一个调色板的视频模式,那么Windows将自动将位图映射到最接近的调色板颜色。以下的代码是绘 制一个位图数据到表面…… Listing 2 代码列表 2 void DrawHBitmap(IDirectDrawSurface7 *lpSurface, HBITMAP hBitmap, int x, int y, int width, int height) { HDC hdcImage; HDC hdc; BITMAP bm; if (lpSurface == NULL || hBitmap == NULL) return; lpSurface->Restore(); hdcImage = CreateCompatibleDC(NULL); SelectObject(hdcImage, hBitmap); GetObject(hBitmap, sizeof(bm), &bm); width = width == 0 ? bm.bmWidth : width; height = height == 0 ? bm.bmHeight : height; lpSurface->GetDC(&hdc); BitBlt(hdc, x, y, width, height, hdcImage, 0, 0, SRCCOPY); lpSurface->ReleaseDC(hdc); DeleteDC(hdcImage); } and here is the code that loads, blits, then unloads the bitmap: 以下的代码是把位图载入、绘制、到数据释放: Listing 3 代码列表 3 void CreateBitmapSurface(LPDIRECTDRAWSURFACE7 lpSurface, char *fname, int xs, int ys) { HBITMAP hBitmap; CreateSurface(&lpSurface, xs, ys); hBitmap = LoadImage(NULL, fname, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); DrawHBitmap(lpSurface, hBitmap, 0, 0, xs, ys); DeleteObject(hBitmap); } Quick Example 快速例程 And to round it all up, here's some example code that loads the file "test.bmp" (width = 128, height = 128) into the lpddsTest surface, and then releases it again: 围绕着以下部分,我们将结束此章节,这里是一些例程代码,它载入"test.bmp"文件(宽=128,高=12 8)到lpddTest表面中,并且将其释放: Listing 4 代码列表 4 void Example(void) { /* * Declare the surface object * 声名表面对象 */ LPDIRECTDRAWSURFACE7 lpddsTest; /* * Load the bitmap file into it * 载入位图文件 */ CreateBitmapSurface(lpddsTest, “test.bmp”, 128, 128); /* * The lpddsTest surface now contains the “test.bmp” file * lpddsTest表面已经包含了"test.bmp"文件数据 */ /* * Release the surface * 释放表面 */ lpddsTest->Release(); }

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