MySprite 2.0

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/**

为MIDP1.0写的Sprite类的升级版本
 * <p>Title: 精灵类</p>
 *
 * <p>Description: </p>
 *
 * <p>Copyright: Copyright (c) 2004</p>
 *
 * <p>Company: </p>
 *
 * @author not attributable
 * @version 1.0
 */
import javax.microedition.lcdui.* ;
public class MySprite {
  final public static int ByCollideXY = 0 ;
  final public static int ByCollideArea = 1 ;
  final public static int ByCollideRadius = 2 ;
  public Image image;
  public int positionX;
  public int positionY;
  public int numFrames;
  public int currentFrame;
  public int[][] framesInfo;//本版本吧各个帧的尺寸存到数组中,而不是象1.0中等大
  public boolean visible=true;
  public int DX;
  public int DY;
  public int collideX=0;//当两个角色交叉横向距离超过collideX时认为已经碰撞
  public int collideY=0;//当两个角色交叉纵向距离超过collideY时认为已经碰撞
  public int collideArea=0;//当两个角色互相入侵面积超过collideArea时认为已经碰撞(注意:这里的入侵面积!=交叉面积)
  public int collideRadius=0;//碰撞半径
  public int state=0;

  public MySprite(Image image,int numFrames) throws Exception {
    this.image = image;
    this.numFrames = numFrames;
    //set frameInfo
    framesInfo=new int[numFrames][4];
    for (int i=0;i<numFrames;i++)
    {
      framesInfo[i][0]=i*image.getWidth()/numFrames;//左上角X坐标
      framesInfo[i][1]=0;//左上角Y坐标
      framesInfo[i][2]=image.getWidth()/numFrames;//本帧宽度
      framesInfo[i][3]=image.getHeight();//本帧高度
    }
    ///////////////
    this.currentFrame=0;
  }
  public void draw(Canvas theCanvas,Graphics g)
  {
    if (visible)
    {
      g.setClip(positionX, positionY, framesInfo[currentFrame][2], framesInfo[currentFrame][3]);
      g.drawImage(image, positionX - framesInfo[currentFrame][0], positionY-framesInfo[currentFrame][1],0);
      g.setClip(0, 0, theCanvas.getWidth(), theCanvas.getHeight());
    }
  }
  public void step()
  {
    if (visible)
    {
      this.positionX += DX;
      this.positionY += DY;
    }
  }
  public boolean collidesWith(MySprite sprite)
  {
    return this.collidesWith(sprite,ByCollideArea);
  }
  public boolean collidesWith(MySprite sprite, int CheckType)
  {
    if (! visible || ! sprite.visible)
    {
      return false;
    }
    if (CheckType==ByCollideArea)
    {
      //当两个角色互相入侵面积超过collideArea时认为已经碰撞(注意:这里的入侵面积!=交叉面积)
      int inX=sprite.positionX+sprite.framesInfo[sprite.currentFrame][2]-this.positionX
          >this.positionX+this.framesInfo[currentFrame][2]-sprite.positionX
          ?this.positionX+this.framesInfo[currentFrame][2]-sprite.positionX
          :sprite.positionX+sprite.framesInfo[sprite.currentFrame][2]-this.positionX
          ;
      int inY=sprite.positionY+sprite.framesInfo[sprite.currentFrame][3]-this.positionY
          >this.positionY+this.framesInfo[currentFrame][3]-sprite.positionY
          ?this.positionY+this.framesInfo[currentFrame][3]-sprite.positionY
          :sprite.positionY+sprite.framesInfo[sprite.currentFrame][3]-this.positionY
          ;
      if (inX>0 && inY>0 && inX*inY>this.collideArea+sprite.collideArea)
      {
        return true;
      }
      else
      {
        return false;
      }
    }
    else if (CheckType==ByCollideXY)
    {
      if (sprite.positionX+sprite.framesInfo[sprite.currentFrame][2]-sprite.collideX>this.positionX+this.collideX
          && this.positionX+this.framesInfo[currentFrame][2]-this.collideX>sprite.positionX+sprite.collideX
          && sprite.positionY+sprite.framesInfo[sprite.currentFrame][3]-sprite.collideY>this.positionY+this.collideY
          && this.positionY+this.framesInfo[currentFrame][3]-this.collideY>sprite.positionY+sprite.collideY)
      {
          return true;
      }
      else
      {
        return false;
      }
    }
    else //if (CheckType==ByCollideRadius)
    {
      int inX=Math.abs(this.positionX+this.framesInfo[currentFrame][2]/2-sprite.positionX-(sprite.framesInfo[sprite.currentFrame][2]+1)/2);
      int inY=Math.abs(this.positionY+this.framesInfo[currentFrame][3]/2-sprite.positionY-(sprite.framesInfo[sprite.currentFrame][3]+1)/2);
      if (inX*inX+inY*inY<(collideRadius+sprite.collideRadius)*(sprite.collideRadius+sprite.collideRadius))
      {
        return true;
      }
      else
      {
        return false;
      }
    }
  }
  public boolean collidesWith(Image image, int x, int y)
  {
    return this.collidesWith(image, x, y,ByCollideArea);
  }

  public boolean collidesWith(Image image, int x, int y, int CheckType)
  {
    if (! visible)
    {
      return false;
    }

    if (CheckType==ByCollideArea)
    {
      //当两个角色互相入侵面积超过collideArea时认为已经碰撞(注意:这里的入侵面积!=交叉面积)
      int inX=x+image.getWidth()-this.positionX
          >this.positionX+this.framesInfo[currentFrame][2]-x
          ?this.positionX+this.framesInfo[currentFrame][2]-x
          :x+image.getWidth()-this.positionX
          ;
      int inY=y+image.getHeight()-this.positionY
          >this.positionY+this.framesInfo[currentFrame][3]-y
          ?this.positionY+this.framesInfo[currentFrame][3]-y
          :y+image.getHeight()-this.positionY
          ;
      if (inX>0 && inY>0 && inX*inY>this.collideArea)
      {
        return true;
      }
      else
      {
        return false;
      }
    }
    else if (CheckType==ByCollideXY)
    {
      if (x+image.getWidth()>this.positionX
          && this.positionX+this.framesInfo[currentFrame][2]-this.collideX>x
          && y+image.getHeight()>this.positionY
          && this.positionY+this.framesInfo[currentFrame][3]-this.collideY>y)
      {
          return true;
      }
      else
      {
        return false;
      }
    }
    else //if (CheckType==ByCollideRadius)
    {
      int inX=Math.abs(this.positionX+this.framesInfo[currentFrame][2]/2-x-(image.getWidth()+1)/2);
      int inY=Math.abs(this.positionY+this.framesInfo[currentFrame][3]/2-y-(image.getHeight()+1)/2);
      if (inX*inX+inY*inY<collideRadius*collideRadius)
      {
        return true;
      }
      else
      {
        return false;
      }
    }
  }
}

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