如何在自己的程序中加入宏的功能

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如何在自己的程序中加入宏的功能

 

实现功能:在程序中加入执行宏语句的功能,如Microsoft Word一样,可以在里面运行宏,利用宏实现一些特殊功能。

使用技术:Automotion

程序实现:1、新建对话框程序,加入编辑框,选中其Multiline属性。

                  2、给编辑框关联变量:CEdit m_edit1;

                  3、加入新类MyScriptObject,基类为CCmdTarget, 并选中下方的Automotion。

                  4、给新类增加方法:打开ClassWizard,选择Automotion标签,在Class Name中选择MyScriptObject,点击Add Methods,在External name中输入Add,在返回值一项中选择long,参数列表中添加参数如下:na long;na long。

                  5、在MyScriptObject类中将Add方法改为:return na+nb;

                  6、打开MyScriptObject.h,将析构函数改为public。

                  7、拦截按据IDOK的BN_CLICKED消息,增加如下代码,并去掉CDialog::OnOK(); :

 

                g_iActiveScriptSite.m_pUnkScriptObject =

              m_myScriptObject.GetInterface(&IID_IUnknown);

 

                HRVERIFY(CoCreateInstance(CLSID_VBScript,NULL, CLSCTX_INPROC_SERVER,

              IID_IActiveScript, (void **)&m_iActiveScript),

               "CoCreateInstance() for CLSID_VBScript");

 

                  HRVERIFY(m_iActiveScript->QueryInterface(IID_IActiveScriptParse,

               (void **)&m_iActiveScriptParse),

               "QueryInterface() for IID_IActiveScriptParse");

 

                  HRVERIFY(m_iActiveScript->SetScriptSite(&g_iActiveScriptSite),

                 "IActiveScript::SetScriptSite()");

 

                  HRVERIFY(m_iActiveScriptParse->InitNew(),

               "IActiveScriptParse::InitNew()");

 

                 HRVERIFY(m_iActiveScript->AddNamedItem(L"MyObject",

              SCRIPTITEM_ISVISIBLE | SCRIPTITEM_ISSOURCE),

              "IActiveScript::AddNamedItem()"); 

 

         CString csScriptText;

                m_edit1.GetWindowText(csScriptText);

 

                EXCEPINFO ei;

                 BSTR pParseText = csScriptText.AllocSysString();

                 m_iActiveScriptParse->ParseScriptText(pParseText, L"MyObject", NULL,

              NULL, 0, 0, 0L, NULL, &ei);

 

  m_iActiveScript->SetScriptState(SCRIPTSTATE_CONNECTED);

 

m_iActiveScriptParse->Release();

                m_iActiveScript->Release();

 

                  8、在CMyDialog.h中的public加入如下代码:

                  CMyScriptObject m_myScriptObject;

                 IActiveScript *m_iActiveScript;

                IActiveScriptParse *m_iActiveScriptParse;

 

9、在CMyDialog.h中增加头文件:

#include <activscp.h>

#include "MyScriptObject.h"

 

10、在OnOK()这前加入如下代码:

class MyActiveScriptSite : public IActiveScriptSite {

private:

   ULONG m_dwRef; // Reference count

public:

   IUnknown *m_pUnkScriptObject; // Pointer to your object that is exposed

                                 // to the script engine in GetItemInfo().

  

   MyActiveScriptSite::MyActiveScriptSite() {m_dwRef = 1;}

   MyActiveScriptSite::~MyActiveScriptSite() {}

  

   virtual HRESULT _stdcall QueryInterface(REFIID riid, void **ppvObject) {

      *ppvObject = NULL;

      return E_NOTIMPL;

   }

   virtual ULONG _stdcall AddRef(void) {

      return ++m_dwRef;

   }

   virtual ULONG _stdcall Release(void) {

      if(--m_dwRef == 0) return 0;

      return m_dwRef;

   }

  

   virtual HRESULT _stdcall GetLCID(LCID *plcid) {

      return S_OK;

   }

  

   virtual HRESULT _stdcall GetItemInfo(LPCOLESTR pstrName,

      DWORD dwReturnMask, IUnknown **ppunkItem, ITypeInfo **ppti) {

 

      if(ppti) {

         *ppti = NULL;

        

         if(dwReturnMask & SCRIPTINFO_ITYPEINFO)

            return TYPE_E_ELEMENTNOTFOUND;

      }

     

      if(ppunkItem) {

         *ppunkItem = NULL;

        

         if(dwReturnMask & SCRIPTINFO_IUNKNOWN) {

            if (!_wcsicmp(L"MyObject", pstrName)) {

               *ppunkItem = m_pUnkScriptObject;

               m_pUnkScriptObject->AddRef();

            }

         }

      }

     

      return S_OK;

   }

  

   virtual HRESULT __stdcall GetDocVersionString(BSTR *pbstrVersion) {

      return S_OK;

   }

  

   virtual HRESULT __stdcall OnScriptTerminate(const VARIANT *pvarResult,

      const EXCEPINFO *pexcepInfo) {

      return S_OK;

   }

  

   virtual HRESULT __stdcall OnStateChange(SCRIPTSTATE ssScriptState) {

      return S_OK;

   }

  

   virtual HRESULT __stdcall OnScriptError(

      IActiveScriptError *pscriptError) {

      static BSTR pwcErrorText;

      pscriptError->GetSourceLineText(&pwcErrorText);

 

      AfxMessageBox(

         CString("IActiveScriptSite::OnScriptError()\n") +

         CString("Line: ") +

         CString(pwcErrorText),

         MB_SETFOREGROUND);

      ::SysFreeString(pwcErrorText);

      return S_OK;

   }

  

   virtual HRESULT __stdcall OnEnterScript(void) {

      return S_OK;

   }

  

   virtual HRESULT __stdcall OnLeaveScript(void) {

      return S_OK;

   }

};

 

MyActiveScriptSite g_iActiveScriptSite;

 

#include <initguid.h>

DEFINE_GUID(CLSID_VBScript, 0xb54f3741, 0x5b07, 0x11cf, 0xa4, 0xb0, 0x0,

   0xaa, 0x0, 0x4a, 0x55, 0xe8);

DEFINE_GUID(CLSID_JScript, 0xf414c260, 0x6ac0, 0x11cf, 0xb6, 0xd1, 0x00,

   0xaa, 0x00, 0xbb, 0xbb, 0x58);

 

class OleInitClass {

public:

   OleInitClass() {

      OleInitialize(NULL);

   }

   ~OleInitClass() {

      OleUninitialize();

   }

};

OleInitClass g_OleInitClass;

 

void HRVERIFY(HRESULT hr, char * msg)

{

   if(FAILED(hr)) {

      CString str;

      str.Format("Error: 0x%08lx (%s)", hr, msg);

      AfxMessageBox(str, 0x10000);

      _exit(0);

   }

 

}

                 

 

                  11、运行。找一断宏代码写入Edit,点确定就可以执行了。啊,还差一点忘说了,记得初始化COM接口呀!J

 

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