/*
msnp2p.h - msn p2p protocol
Copyright (c) 2003 by Olivier Goffart <[email protected]>
*************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef MSNP2P_H
#define MSNP2P_H
#include <qobject.h>
#include <qstrlist.h>
class KopeteTransfer;
struct KopeteFileTransferInfo;
class KTempFile;
class QFile;
/**
* @author Olivier Goffart
*
* This class help the MSNSwithboardSocket to handle the MSN-P2P messages
*/
class MSNP2P : public QObject
{
Q_OBJECT
public:
MSNP2P( QObject *parent=0L , const char *name=0L);
~MSNP2P();
public slots:
/**
* parse an incoming message
*/
void slotReadMessage( const QByteArray &msg );
signals:
/**
* should be connected to the MSNSwitchBoardSocket's sendCommand function
*/
void sendCommand( const QString &cmd, const QString &args = QString::null,
bool addId = true, const QByteArray &body = QByteArray() , bool binary=false );
void fileReceived( KTempFile * , const QString &msnObject );
private:
enum MessageType { BYE, OK, DECLINE, ERROR, INVITE };
/**
* send the MSNSLP command in a msn p2p message
* dataMessage cen be a QCString in case of text message
*/
void sendP2PMessage( const QByteArray& dataMessage );
/**
* make and send a P2P message.
* @ref sendP2PMessage is used to send the message.
*
* @param content is the content of the message. it must be terminated by two \r\n\r\n
*/
void makeMSNSLPMessage( MessageType type, QString content );
/**
* send the ACK
*/
void sendP2PAck( const char * originalHeader) ;
private slots:
void slotSendData();
void slotTransferAccepted(KopeteTransfer*, const QString& );
void slotFileTransferRefused( const KopeteFileTransferInfo & );
void slotKopeteTransferDestroyed();
public slots:
/**
* Load the dysplayImage.
*/
void requestDisplayPicture( const QString &myHandle, const QString &msgHandle, QString msnObject);
/**
* Abort the current transfer.
*/
void abortCurrentTransfer();
private:
//for the display image
KTempFile *m_file;
QFile *m_Sfile;
QFile *m_Rfile;
QString m_obj;
unsigned long int m_msgIdentifier;
unsigned long int m_sessionId;
unsigned long int m_totalDataSize;
unsigned long int m_offset;
QString m_CallID;
QString m_branch;
QString m_myHandle;
QString m_msgHandle;
KopeteTransfer *m_kopeteTransfer;
};
#endif
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