深入浅出 CPropertySheet

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  深入浅出 CPropertySheet
译者:徐景周(原作:Mustafa Demirhan)

为了最大限度的发挥属性页的效用,首先让我们先从 CPropertySheet 继承一个新类,取名为 CMyPropSheet.

接着便可以进行下面的各种操作:

l        隐藏属性页默认按钮

隐藏掉Apply应用按钮:

propsheet.m_psh.dwFlags |= PSH_NOAPPLYNOW;

或隐藏掉Cancel取消按钮:

CWnd *pWnd = GetDlgItem( IDCANCEL );

pWnd->ShowWindow( FALSE );   l        移动属性页按钮

首先,要获取按钮的句柄,然后就可以象对待窗体一样处理它们了. 下面代码先隐藏掉Apply和Help铵钮,再把OK和Cancel按移动到右侧。

BOOL CMyPropSheet::OnInitDialog ()

{

    BOOL bResult = CPropertySheet::OnInitDialog();

 

    int ids [] = {IDOK, IDCANCEL};//, ID_APPLY_NOW, IDHELP };

   

    // Hide Apply and Help buttons

    CWnd *pWnd = GetDlgItem (ID_APPLY_NOW);

    pWnd->ShowWindow (FALSE);

   pWnd = GetDlgItem (IDHELP);

    pWnd->ShowWindow (FALSE);

   

    CRect rectBtn;

    int nSpacing = 6;        // space between two buttons...

 

    for( int i =0; i < sizeof(ids)/sizeof(int); i++)

    {

        GetDlgItem (ids [i])->GetWindowRect (rectBtn);

       

        ScreenToClient (&rectBtn);

        int btnWidth = rectBtn.Width();

        rectBtn.left = rectBtn.left + (btnWidth + nSpacing)* 2;

        rectBtn.right = rectBtn.right + (btnWidth + nSpacing)* 2;

 

        GetDlgItem (ids [i])->MoveWindow(rectBtn);

    }

 

   

    return bResult;

}

下面代码移动所有按钮到右侧,并且重新置属性页为合适的大小.

BOOL CMyPropSheet::OnInitDialog ()

{

    BOOL bResult = CPropertySheet::OnInitDialog();

 

   

    int ids[] = { IDOK, IDCANCEL, ID_APPLY_NOW };

   

    CRect rectWnd;

    CRect rectBtn;

   

    GetWindowRect (rectWnd);

    GetDlgItem (IDOK)->GetWindowRect (rectBtn);

   

    int btnWidth = rectBtn.Width();

    int btnHeight = rectBtn.Height();

    int btnOffset = rectWnd.bottom - rectBtn.bottom;

    int btnLeft = rectWnd.right - rectWnd.left;

 

    rectWnd.bottom = rectBtn.top;

    rectWnd.right = rectWnd.right + btnWidth + btnOffset;

    MoveWindow(rectWnd);

   

    rectBtn.left = btnLeft;

    rectBtn.right = btnLeft + btnWidth;

 

    for (int i = 0; i < sizeof (ids) / sizeof (int); i++)

    {

        rectBtn.top = (i + 1) * btnOffset + btnHeight * i;

        rectBtn.bottom = rectBtn.top + btnHeight;

        GetDlgItem (ids [i])->MoveWindow (rectBtn);

    }

   

    return bResult;

} l        改变属性页上的标签文字

首先修改TC_ITEM结构,然后用 SetItem 来修改标签文字,如下代码:

TC_ITEM item;

item.mask = TCIF_TEXT;

item.pszText = "New Label";

 

//Change the label of the first tab (0 is the index of the first tab)...

GetTabControl ()->SetItem (0, &item); l        改变属性页标签文字的字体属性

如下代码:

    m_NewFont.CreateFont (14, 0, 0, 0, 800, TRUE, 0, 0, 1, 0, 0, 0, 0, _T("Arial") );

    GetTabControl()->SetFont (&m_NewFont); l        在属性页标签上显示位图

可以用 CImageList 建立图像. 用 SetItem 来设置,如下代码所示:

BOOL CMyPropSheet::OnInitDialog ()

{

    BOOL bResult = CPropertySheet::OnInitDialog();

 

    m_imageList.Create (IDB_MYIMAGES, 13, 1, RGB(255,255,255));

    CTabCtrl *pTabCtrl = GetTabControl ();

    pTabCtrl->SetImageList (&m_imageList);

   

    TC_ITEM item;

    item.mask = TCIF_IMAGE;

    for (int i = 0; i < NUMBER_OF_TABS; i++)

    {

        item.iImage = i;

        pTabCtrl->SetItem (i, &item );

    }

 

    return bResult;

} l        在属性页左下角显示位图

如下代码所示:

void CMyPropSheet::OnPaint ()

{

    CPaintDC dc(this); // device context for painting

   

    int nOffset = 6;

    // load IDB_BITMAP1 from our resources

    CBitmap bmp;

    if (bmp.LoadBitmap (IDB_BITMAP1))

    {

        // Get the size of the bitmap

        BITMAP bmpInfo;

        bmp.GetBitmap (&bmpInfo);

       

        // Create an in-memory DC compatible with the

        // display DC we're using to paint

        CDC dcMemory;

        dcMemory.CreateCompatibleDC (&dc);

        

        // Select the bitmap into the in-memory DC

        CBitmap* pOldBitmap = dcMemory.SelectObject (&bmp);

       

        // Find a bottom-left point for the bitmap in the client area

        CRect rect;

        GetClientRect (&rect);

        int nX = rect.left + nOffset;

        int nY = rect.top + (rect.Height () - bmpInfo.bmHeight) - nOffset;

       

        // Copy the bits from the in-memory DC into the on-

        // screen DC to actually do the painting. Use the centerpoint

        // we computed for the target offset.

        dc.BitBlt (nX, nY, bmpInfo.bmWidth, bmpInfo.bmHeight, &dcMemory,

            0, 0, SRCCOPY);

       

        dcMemory.SelectObject (pOldBitmap);

    }

 

    // Do not call CPropertySheet::OnPaint() for painting messages

} l        在属性页右下角显示3D文字Logo

如下代码:

void CMyPropSheet::OnPaint ()

{

    /////////////////////////////////////////////////////////////////////////

         //在TAB按钮旁边显示3D文字提示,jingzhou xu

         Cstring m_LogoName = “属性页”;

//         if(m_LogoName == "")

//                return;

 

         GetWindowRect(rect);

         ScreenToClient(rect);

        

         LOGFONT logFont;

         ZeroMemory((void*)&logFont,sizeof(logFont));

         strcpy(logFont.lfFaceName,"宋体");

         logFont.lfHeight = -12;

         logFont.lfWeight = 400;

         logFont.lfCharSet = GB2312_CHARSET;

         logFont.lfOutPrecision = 3;

         logFont.lfClipPrecision = 2;

         logFont.lfQuality = 1;

         logFont.lfPitchAndFamily = 2;

         m_font.CreateFontIndirect(&logFont);

         SetFont(&m_font);

         CFont         *pOldFont = pDC->SelectObject(&m_font);

 

                  rect.left += 6;

                  rect.right -= 6;

                  rect.bottom -= 1;

                  rect.top = rect.bottom - ITEMBUTTON_HEIGHT + 1;

        

 

         CFont m_LogoFont;

         CString sLogoString;

             

         m_LogoFont.CreateFont(rect.Height()*4/5, 0, 0, 0, FW_BOLD, 1, FALSE, FALSE,

                       DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,

                       FIXED_PITCH | FF_ROMAN, "楷体_GB2312");

             

         sLogoString = m_LogoName;

             

         RECT m_rDataBox;

         CopyRect(&m_rDataBox,&rect);

             

         TEXTMETRIC tm;

         pDC->GetTextMetrics(&tm);

         CFont* oldFont = pDC->SelectObject(&m_LogoFont);

         CSize sz = pDC->GetTextExtent(sLogoString, sLogoString.GetLength());

         //用GetTextExtent来计算字体logo大小,依靠于设备环境,使用logo位于右下角

         m_rDataBox.left = m_rDataBox.right  - sz.cx - tm.tmAveCharWidth/2;

         m_rDataBox.top  = m_rDataBox.bottom - sz.cy - tm.tmHeight/5;

         pDC->SetBkMode(TRANSPARENT);

         //用3D字体显示,先黑后白,最后再用默认色

         COLORREF oldColor = pDC->SetTextColor(GetSysColor(COLOR_3DDKSHADOW));

         pDC->DrawText(sLogoString, sLogoString.GetLength(), &m_rDataBox, DT_VCENTER | DT_SINGLELINE | DT_CENTER);

         m_rDataBox.left -= tm.tmAveCharWidth;

         pDC->SetTextColor(GetSysColor(COLOR_3DHILIGHT));

         pDC->DrawText(sLogoString, sLogoString.GetLength(), &m_rDataBox, DT_VCENTER | DT_SINGLELINE | DT_CENTER);

         m_rDataBox.left += 3*tm.tmAveCharWidth/5;

         pDC->SetTextColor(RGB(0,0,255));

         pDC->DrawText(sLogoString, sLogoString.GetLength(), &m_rDataBox, DT_VCENTER | DT_SINGLELINE | DT_CENTER);

             

         //释放资源

         pDC->SelectObject(oldFont);

         pDC->SetTextColor(oldColor);  

         m_LogoFont.DeleteObject();

         /////////////////////////////////////////////////////////////////////////

}

 

l        在属性页中动态加入其它控件

下面演示如何在左下角加入一Edit控件:

In MyPropSheet.h:

public:

    CEdit m_edit;

In MyPropSheet.cpp:

BOOL CMyPropSheet::OnInitDialog ()

{

    BOOL bResult = CPropertySheet::OnInitDialog ();

 

   

    CRect rect;

   

    int nHeight = 24;

    int nWidth = 120;

    int nOffset = 6;

   

    GetClientRect (&rect);

 

    // Find a bottom-left point for the edit control in the client area

    int nX = rect.left + nOffset;

    int nY = rect.top + (rect.Height() - nHeight) - nOffset;

   

    // finally create the edit control

    m_Edit.CreateEx (WS_EX_CLIENTEDGE, _T("EDIT"), NULL,

                     WS_CHILD | WS_VISIBLE | WS_TABSTOP | WS_BORDER,

        nX, nY, nWidth, nHeight, m_hWnd, 0, 0 );

 

    return bResult;

}

 

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