Actionscript2 Delegate研究(中)

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首先看一下Delegate的原始类,它是由Mike Chambers写的。

class com.macromedia.mesh.events.EventProxy
{
        private var receiverObj:Object;
        private var funcName:String;
       
        /*
        Constructor:
        -receiverObj : the receiverObj in which the event will be called
        -the function name to be called in response to the event
        */
        function EventProxy(receiverObj:Object, funcName:String)
        {
                this.receiverObj = receiverObj;
                this.funcName = funcName;
        }
       
        //this is called before the event is broadcast by the components
        private function handleEvent(eventObj:Object):Void
        {

                //if not function name has been defined

                if(funcName == undefined)
                {
                        //pass the call to the event name method
                        receiverObj[eventObj.type](eventObj);
                }
                else
                {
                        //pass the call to the specified method name
                        receiverObj[funcName](eventObj);
                }
        }
}

很明显它只能用在V2组件上面,因为只有组件在addEvenListenr(eventTypeName,proxyInstance )定义之后,发生了eventTypeName事件时自动执行proxyInstance(EventProxy类的实例)的handleEvent事件。其它非V2组件的其它类如XML,MovieClip或者自己定义类的对象都不能执行这个代理。我认为Mike Chambers在写这个类的时候,就是针对组件的事件来考虑的。当然这也可以在他的那篇关于Delegate的文章上看得出来,所以这会误导读者。使读者认为Delegate只为组件服务。

 而Macromedia官方发布的Delegate类是由Mike Chambers的EventProxy类改进得出来的。与EventProxy有两点不同,首先Delegate.create返回的是一个函数,而非像EventProxy 实例化出来的对象;其次就是Delegate针对的不仅仅是组件,还包括其它类的实例。这些可以在上篇中看到。现在来研究一下Delegate的代码:

/**
The Delegate class creates a function wrapper to let you run a function in the context
of the original object, rather than in the context of the second object, when you pass a

function from one object to another.
*/

class mx.utils.Delegate extends Object
{
        /**
        Creates a functions wrapper for the original function so that it runs

        in the provided context.

        @parameter obj Context in which to run the function.
        @paramater func Function to run.
        */
        static function create(obj:Object, func:Function):Function
        {
                var f = function()
                {
                        var target = arguments.callee.target;
                        var func = arguments.callee.func;
                        return func.apply(target, arguments);
                };
               
                f.target = obj;
                f.func = func;
               
                return f;
        }
       
        function Delegate(f:Function)
        {
                func = f;
        }
       
        private var func:Function;
       
        function createDelegate(obj:Object):Function
        {
                return create(obj, func);

        }
}

       最主要是的create方法,它采用的是懒惰初始化的方法。我们把create的代码分为两段,这样就看得更明显点儿:

static function create(obj:Object, func:Function):Function
{
        var f:Function = proxy;
        f.target = obj;
        f.func = func;
        return f;
}

static function proxy()
{
        var target = arguments.callee.target;
        var func = arguments.callee.func;
        return func.apply(target, arguments);
}

       首先定义了一个Function实例f,然后通过:

        var target = arguments.callee.target;
        var func = arguments.callee.func;

       这两句使得target与f.target(就是arguments.callee.target)保持一个引用。而f.target这时候还没有被赋值,f.func也是一样。直到这两句出现的时候,才被赋上值。

        f.target = obj;
      f.func = func;

    我们可以用一个简单的试验来验证一下:

var a:Object = new Object();
a.c = new Object();
//b保持对a.c的引用,但这时a.c并没有赋值
//如果a.c是简单类型,比如10,”abc”就不行了
var b = a.c;
a.c.d = 100
//output出来的是100.
trace(b.d);

       create返回了一个代理函数f,这个f 在create完的时候没有执行。直到这个函数被调用的时候才执行。而组件也就是在click事件发生后调用这个函数的,所以会执行。

       下篇会继续关注delgate的实现,以及探讨Macromedia未实现的多播委托怎么来实现。

 

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