用 C++ 实现 C# 中的 委托/事件 (2-delegate event functor)

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前两天看程序员杂志
看到关于 C# 中的委托/事件
觉得用起来好像是挺方便的
本人热衷于 C++
想想用 C++ 来模拟似乎也可以
于是就有了下面的代码...
(VC6 不支持偏特化 本人工作环境就是 VC6 痛啊~~~)

没有返回值的函数用 delegate
否则就用 delegate_rt
functor 也一样 functorN/functorN_rt
delegate 的模板参数可以是函数指针(非成员函数)
也可以是 functor
还可以是 delegate
functor 可用 make_functor/make_functor_rt 来生成
要是有偏特化 就可以去掉讨厌的 _rt 了 :(

关于委托 boost里有现成的
不过可能 VC6 里用不了

这些代码旨在个人研究
如果大家发现其中问题 希望能指出

//filename: delegate.h #ifndef _DELEGATE_H_ #define _DELEGATE_H_ #include <vector> #include <algorithm> #include "delegate_rt.h" template <typename T> class delegate { protected: std::vector<T> funcs; public: typedef T FunctorType; delegate() {} explicit delegate(T Func) { if (!(Func == NULL)) funcs.push_back(Func); } delegate(const delegate& rhs) : funcs(rhs.funcs) {} void operator ()() const { typename std::vector<T>::const_iterator i = funcs.begin(); for (; i != funcs.end(); ++i) { (*i)(); } } template <typename P1> void operator ()(P1 p1) const { typename std::vector<T>::const_iterator i = funcs.begin(); for (; i != funcs.end(); ++i) { (*i)(p1); } } template <typename P1, typename P2> void operator ()(P1 p1, P2 p2) const { typename std::vector<T>::const_iterator i = funcs.begin(); for (; i != funcs.end(); ++i) { (*i)(p1, p2); } } bool operator ==(const delegate& rhs) const { return funcs == rhs.funcs; } bool operator ==(const void* rhs) const { if (funcs.size()) return &funcs == rhs; return NULL == rhs; } delegate& operator =(const delegate& rhs) { funcs = rhs.funcs; return *this; } delegate& operator +=(const delegate& rhs) { if (this == &rhs) return *this; typename std::vector<T>::const_iterator j, i = rhs.funcs.begin(); for (; i != rhs.funcs.end(); ++i) { j = std::find(funcs.begin(), funcs.end(), *i); if (j == funcs.end()) funcs.push_back(*i); } return *this; } delegate& operator -=(const delegate& rhs) { if (this == &rhs) { funcs.clear(); return *this; } typename std::vector<T>::iterator j; typename std::vector<T>::const_iterator i = rhs.funcs.begin(); for (; i != rhs.funcs.end(); ++i) { j = std::find(funcs.begin(), funcs.end(), *i); if (j != funcs.end()) funcs.erase(j); } return *this; } delegate operator +(const delegate& rhs) const { return delegate(*this) += rhs; } delegate operator -(const delegate& rhs) const { return delegate(*this) -= rhs; } delegate& operator =(T rhs) { funcs.clear(); if (!(rhs == NULL)) funcs.push_back(rhs); return *this; } delegate& operator +=(T rhs) { if (rhs == NULL) return *this; typename std::vector<T>::const_iterator j = std::find(funcs.begin(), funcs.end(), rhs); if (j == funcs.end()) funcs.push_back(rhs); return *this; } delegate& operator -=(T rhs) { if (rhs == NULL) return *this; typename std::vector<T>::iterator j = std::find(funcs.begin(), funcs.end(), rhs); if (j != funcs.end()) funcs.erase(j); return *this; } delegate operator +(T rhs) const { return delegate(*this) += rhs; } delegate operator -(T rhs) const { return delegate(*this) -= rhs; } friend delegate operator +(T lhs, const delegate& rhs) { return rhs + lhs; } }; #endif // #ifndef _DELEGATE_H_

//filename: delegate_rt.h #ifndef _DELEGATE_RT_H_ #define _DELEGATE_RT_H_ #include <vector> #include <algorithm> #include <stdexcept> template <typename R, typename T> class delegate_rt { protected: std::vector<T> funcs; public: typedef T FunctorType; typedef R ReturnType; delegate_rt() {} explicit delegate_rt(T Func) { if (!(Func == NULL)) funcs.push_back(Func); } delegate_rt(const delegate_rt& rhs) : funcs(rhs.funcs) {} ReturnType operator ()() const { if (funcs.size() != 1) throw std::runtime_error("non-multicast delegate: method error!"); return funcs.front()(); } template <typename P1> ReturnType operator ()(P1 p1) const { if (funcs.size() != 1) throw std::runtime_error("non-multicast delegate: method error!"); return funcs.front()(p1); } template <typename P1, typename P2> ReturnType operator ()(P1 p1, P2 p2) const { if (funcs.size() != 1) throw std::runtime_error("non-multicast delegate: method error!"); return funcs.front()(p1, p2); } bool operator ==(const delegate_rt& rhs) const { return funcs == rhs.funcs; } bool operator ==(const void* rhs) const { if (funcs.size()) return &funcs == rhs; return NULL == rhs; } delegate_rt& operator =(const delegate_rt& rhs) { funcs = rhs.funcs; return *this; } delegate_rt& operator +=(const delegate_rt& rhs) { if (this == &rhs) return *this; typename std::vector<T>::const_iterator j, i = rhs.funcs.begin(); for (; i != rhs.funcs.end(); ++i) { j = std::find(funcs.begin(), funcs.end(), *i); if (j == funcs.end()) funcs.push_back(*i); } return *this; } delegate_rt& operator -=(const delegate_rt& rhs) { if (this == &rhs) { funcs.clear(); return *this; } typename std::vector<T>::iterator j; typename std::vector<T>::const_iterator i = rhs.funcs.begin(); for (; i != rhs.funcs.end(); ++i) { j = std::find(funcs.begin(), funcs.end(), *i); if (j != funcs.end()) funcs.erase(j); } return *this; } delegate_rt operator +(const delegate_rt& rhs) const { return delegate_rt(*this) += rhs; } delegate_rt operator -(const delegate_rt& rhs) const { return delegate_rt(*this) -= rhs; } delegate_rt& operator =(T rhs) { funcs.clear(); if (!(rhs == NULL)) funcs.push_back(rhs); return *this; } delegate_rt& operator +=(T rhs) { if (rhs == NULL) return *this; typename std::vector<T>::const_iterator j = std::find(funcs.begin(), funcs.end(), rhs); if (j == funcs.end()) funcs.push_back(rhs); return *this; } delegate_rt& operator -=(T rhs) { if (rhs == NULL) return *this; typename std::vector<T>::iterator j = std::find(funcs.begin(), funcs.end(), rhs); if (j != funcs.end()) funcs.erase(j); return *this; } delegate_rt operator +(T rhs) const { return delegate_rt(*this) += rhs; } delegate_rt operator -(T rhs) const { return delegate_rt(*this) -= rhs; } friend delegate_rt operator +(T lhs, const delegate_rt& rhs) { return rhs + lhs; } }; #endif // #ifndef _DELEGATE_RT_H_

 

 

//filename: event.h #ifndef _EVENT_H_ #define _EVENT_H_ typedef void* object; class EventArgs { public: bool cancel; EventArgs() : cancel(false) {} }; template <typename T> class event { T handlers; public: void operator +=(const T& rhs) { handlers += rhs; } void operator -=(const T& rhs) { handlers -= rhs; } void operator()() const { handlers(NULL, EventArgs()); } template <typename P1> void operator()(P1 p1) const { handlers(p1, EventArgs()); } template <typename P1, typename P2> void operator()(P1 p1, P2 p2) const { handlers(p1, p2); } }; #endif // #ifndef _EVENT_H_

 

//filename: functor.h #ifndef _FUNCTOR_H_ #define _FUNCTOR_H_ template<typename T, typename T1, typename T2, typename T3> class functor_base { public: typedef T deleobject; typedef T1 func_pt; typedef T2 mem_func_pt; typedef T3 cmem_func_pt; union { func_pt m_pf; mem_func_pt m_pmf; cmem_func_pt m_pcmf; }; union { deleobject *m_pObject; const deleobject *m_pcObject; }; functor_base() : m_pf(NULL), m_pObject(NULL) {} functor_base(func_pt pf) : m_pf(pf), m_pObject(NULL) {} functor_base(const deleobject *pObject, mem_func_pt pf) : m_pmf(pf), m_pcObject(pObject) {} functor_base(const deleobject *pObject, cmem_func_pt pf) : m_pcmf(pf), m_pcObject(pObject) {} bool operator !=(const functor_base& rhs) const { return !(*this == rhs); } bool operator ==(const functor_base& rhs) const { if (m_pObject == NULL) return rhs.m_pObject == NULL && m_pf == rhs.m_pf; return m_pObject == rhs.m_pObject && m_pmf == rhs.m_pmf; } bool operator ==(const void* rhs) const { return m_pObject == NULL ? m_pf == rhs : *(const void**)&m_pmf == rhs; } functor_base& operator =(const functor_base& rhs) { if (&rhs == this) return *this; m_pObject = rhs.m_pObject; if (m_pObject == NULL) m_pf = rhs.m_pf; else m_pmf = rhs.m_pmf; return *this; } }; #include "functor0.h" #include "functor1.h" #include "functor2.h" #include "functor0_rt.h" #include "functor1_rt.h" #include "functor2_rt.h" #endif // #ifndef _FUNCTOR_H_

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