a pattern system for concurrency and networking.
Architectural Pattern Design Pattern Idiom Base-line Architecture Broker Layers Microkernel Abstract Session [Pry99] Command Processor Communication Pipes and Filters Forwarder-Receiver Observer [GoF95] Remote Operation [KTB98] Serializer [RSB+97] Activator [Sta100] Client-Dispatcher-Server Initialization Evictor [HV99] Locator [JK00] Object Lifetime Manager [LGS99] Service Access and Configuration Interceptor ComponentConfigurator Extension Interface Half Object plus Protocol [Mes95] Manager-Agent [KTB98] Proxy Wrapper Facade Event Handling Proactor Acceptor-Connector Reactor Asynchronous Completion Token Event Notification [Rie96] Observer [GoF95] Publisher-Subscriber Balking [Lea99a] Code Locking [McK95] Data Locking [McK95] Guarded Suspension [Lea99a] Synchronization Object Synchronizer [SPM99] Double-Checked Locking Optimization Reader/Writer Locking [McK95] ScopedLocking Specific Notification [Lea99a] Strategized Locking Thread-Safe Interface Concurrency Half-Sync/Half-Async Leader/Followers Active Object Master-Slave Monitor Object Producer-Consumer [Grand98] Scheduler [Lea99a] Two-phase Termination [Grand98] Thread-Specific Storage
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