When we need to invoke a Win32 API in a certain .DLL file of the Win32 system:
1. Search the API in MSDN or Platform SDK for its accurate prototype, as well as informations of its parameters' types.
2. In the C# source file, declare that function prototype using DllImportAttribute, e.g.:
[DllImport(“User32.dll“), CharSet=CharSet.Unicode, EntryPoint="MessageBoxW"), ......]
According to the API we want to use, we must specify appropriate properties to the DllImportAttribute object. For example, if we need to call a API which uses a Unicode string as its parameter, we must set the CharSet property to CharSet.Unicode, etc.
3. If the API need pointers or handles as its parameters, in the C# file, we should use System.UIntPtr or System.IntPtr instead.
4. If the API need a pointer to a certain variable as its parameter, in the C# file, we should use ref or out keywords.
5. If the API need a parameter reletive to a structure, we should define the structure in our own C# file.
6. If the API need function pointer as its parameter, we should define a corresponding delegate object.
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