查资料的时候突然看到MSAgent编程,找了些资料动手写了几行代码。
如果没有MSAgent runtime或者SDK的话,可以去www.microsoft.com下载,如果用VC++,则需要下载两个头文件。
创建.net项目以后,添加一个引用,选择COM页,然后选择Microsoft Agent Server 2.0。并在需要使用Agent的地方引用AgentServerObject的名字空间。
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using AgentServerObjects;
using System.Threading;
namespace HelloAgent
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.Button btnDelegate;
private AgentServer agentServer = null;
private IAgentEx agentEx = null;
private IAgentCharacterEx characterEx = null;
private IAgentNotifySink sink = null;
private int dwCharID = 0;
private int dwReqID = 0;
private int dwSinkID = 0;
private string strCharName = "C:\\WINDOWS\\msagent\\chars\\merlin.acs";
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.btnDelegate = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// btnDelegate
//
this.btnDelegate.Location = new System.Drawing.Point(96, 32);
this.btnDelegate.Name = "btnDelegate";
this.btnDelegate.TabIndex = 0;
this.btnDelegate.Text = "delegate";
this.btnDelegate.Click += new System.EventHandler(this.btnDelegate_Click);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Controls.Add(this.btnDelegate);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void InitAgent()
{
agentServer = new AgentServerObjects.AgentServerClass();
if( agentServer == null )
{
MessageBox.Show( "Agent初始化失败" );
}
agentEx = (IAgentEx)agentServer;
agentEx.Load(strCharName, out dwCharID, out dwReqID);
agentEx.GetCharacterEx(dwCharID, out characterEx);
characterEx.Show(100, out dwReqID);
characterEx.Speak("Hello", null, out dwReqID);
string strName = "";
characterEx.GetName(out strName);
characterEx.Speak("My name is " + strName, null, out dwReqID);
sink = new AgentEvent( new SpeakDelegate(SpeakSomething) );
agentEx.Register(sink, out dwSinkID);
}
private void Form1_Load(object sender, System.EventArgs e)
{
InitAgent();
}
public delegate void SpeakDelegate(string str);
public void SpeakSomething(string str)
{
if(InvokeRequired)
{
BeginInvoke( new SpeakDelegate( SpeakSomething ), new object[]{str});
return;
}
characterEx.Wait(1000, out dwReqID);
Thread.Sleep(1000);
characterEx.Speak(str, null, out dwReqID);
}
private void ThreadProc()
{
SpeakSomething("Hello,this is use delegate.");
}
private void btnDelegate_Click(object sender, System.EventArgs e)
{
Thread thread = new Thread( new ThreadStart(ThreadProc) );
thread.IsBackground = true;
thread.Start();
}
}
}
代码没有加注释,因为我找不到需要注释的地方,请多多包涵。
Agent的事件需要继承AgengServerObject名字空间下的一些接口。
using System;
using AgentServerObjects;
namespace HelloAgent
{
/// <summary>
///
/// </summary>
public class AgentEvent :IAgentNotifySink
{
private Form1.SpeakDelegate delg = null;
public AgentEvent(Form1.SpeakDelegate delg)
{
//
// TODO: 在此处添加构造函数逻辑
//
this.delg = delg;
}
#region IAgentNotifySink 成员
public void Command(int dwCommandID, object punkUserInput)
{
// TODO: 添加 AgentEvent.Command 实现
delg("Command");
}
public void DragStart(int dwCharID, short fwKeys, int x, int y)
{
// TODO: 添加 AgentEvent.DragStart 实现
delg("DragStart");
}
public void RequestStart(int dwRequestID)
{
// TODO: 添加 AgentEvent.RequestStart 实现
//delg("RequestStart");
}
public void VisibleState(int dwCharID, int bVisible, int dwCause)
{
// TODO: 添加 AgentEvent.VisibleState 实现
delg("VisibleState");
}
public void BalloonVisibleState(int dwCharID, int bVisible)
{
// TODO: 添加 AgentEvent.BalloonVisibleState 实现
//delg("BalloonVisibleState");
}
public void DragComplete(int dwCharID, short fwKeys, int x, int y)
{
// TODO: 添加 AgentEvent.DragComplete 实现
delg("DragComplete");
}
public void Click(int dwCharID, short fwKeys, int x, int y)
{
// TODO: 添加 AgentEvent.Click 实现
delg("Click");
}
public void DblClick(int dwCharID, short fwKeys, int x, int y)
{
// TODO: 添加 AgentEvent.DblClick 实现
delg("DblClick");
}
public void Shutdown()
{
// TODO: 添加 AgentEvent.Shutdown 实现
delg("Shutdown");
}
public void Size(int dwCharID, int lWidth, int lHeight)
{
// TODO: 添加 AgentEvent.Size 实现
delg("Size");
}
public void Restart()
{
// TODO: 添加 AgentEvent.Restart 实现
delg("Restart");
}
public void BookMark(int dwBookMarkID)
{
// TODO: 添加 AgentEvent.BookMark 实现
delg("BookMark");
}
public void RequestComplete(int dwRequestID, int hrStatus)
{
// TODO: 添加 AgentEvent.RequestComplete 实现
//delg("RequestComplete");
}
public void Move(int dwCharID, int x, int y, int dwCause)
{
// TODO: 添加 AgentEvent.Move 实现
delg("Move");
}
public void Idle(int dwCharID, int bStart)
{
// TODO: 添加 AgentEvent.Idle 实现
//delg("Idle");
}
public void ActivateInputState(int dwCharID, int bActivated)
{
// TODO: 添加 AgentEvent.ActivateInputState 实现
delg("ActivateInputState");
}
#endregion
}
}
在触发事件的时候调用了一个Form1里面的一个delegate,该delegate在事件类构造的时候初始化。详细请参考:…
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