在C#中应用MapObjects(渲染效果)

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C#中应用MapObjects(渲染效果)

摘要:MapObjects C# 渲染 专题图

作者:杨雨田 [email protected]

 

       以前用MapX,里面有专题图,挺好。经过几天的试验,我把MapObjects中的各种渲染效果(类似MapX专题图,但不一样)都试了试,下面附上源代码,如果那位有不懂的地方请自己琢磨,哈哈

 

代码如下:

 

using System;

using System.Drawing;

using System.Collections;

using System.ComponentModel;

using System.Windows.Forms;

using System.Data;

 

namespace DbInMo

{

     /// <summary>

     /// Form1 的摘要说明。

     /// </summary>

     public class 渲染示例 : System.Windows.Forms.Form

     {

          private AxMapObjects2.AxMap map;

          private System.Windows.Forms.Button 直方图;

          private System.Windows.Forms.Button 饼图;

          private System.Windows.Forms.Button 点密度;

          private System.Windows.Forms.Button 按值渲染;

          private System.Windows.Forms.Button 分类渲染;

          private System.Windows.Forms.Button Z值渲染;

          private System.Windows.Forms.Button 组渲染;

          private System.Windows.Forms.Button 退出;

          private System.Windows.Forms.Panel 操作板;

          private System.Windows.Forms.Button 删除所有渲染;

          private System.Windows.Forms.Panel panel1;

          private System.Windows.Forms.Button 全图;

          private System.Windows.Forms.Button 拖动;

          private System.Windows.Forms.Button 缩小;

          private System.Windows.Forms.Button 放大;

          private System.Windows.Forms.Panel 分隔符;

          private System.Windows.Forms.Button 标注渲染;

         /// <summary>

         /// 必需的设计器变量。

         /// </summary>

          private System.ComponentModel.Container components = null;

 

         public 渲染示例()

         {

              //

              // Windows 窗体设计器支持所必需的

              //

              InitializeComponent();

 

              //

              // TODO: 在 InitializeComponent 调用后添加任何构造函数代码

              //

         }

 

         /// <summary>

         /// 清理所有正在使用的资源。

         /// </summary>

          protected override void Dispose( bool disposing )

         {

              if( disposing )

              {

                   if (components != null)

                   {

                        components.Dispose();

                   }

              }

              base.Dispose( disposing );

         }

 

          #region Windows 窗体设计器生成的代码

         /// <summary>

         /// 设计器支持所需的方法 - 不要使用代码编辑器修改

         /// 此方法的内容。

         /// </summary>

          private void InitializeComponent()

         {

              System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(渲染示例));

              this.map = new AxMapObjects2.AxMap();

              this.操作板 = new System.Windows.Forms.Panel();

              this.直方图 = new System.Windows.Forms.Button();

              this.饼图 = new System.Windows.Forms.Button();

              this.点密度 = new System.Windows.Forms.Button();

              this.按值渲染 = new System.Windows.Forms.Button();

              this.分类渲染 = new System.Windows.Forms.Button();

              this.Z值渲染 = new System.Windows.Forms.Button();

              this.组渲染 = new System.Windows.Forms.Button();

              this.退出 = new System.Windows.Forms.Button();

              this.标注渲染 = new System.Windows.Forms.Button();

              this.删除所有渲染 = new System.Windows.Forms.Button();

              this.panel1 = new System.Windows.Forms.Panel();

              this.全图 = new System.Windows.Forms.Button();

              this.拖动 = new System.Windows.Forms.Button();

              this.缩小 = new System.Windows.Forms.Button();

              this.放大 = new System.Windows.Forms.Button();

              this.分隔符 = new System.Windows.Forms.Panel();

              ((System.ComponentModel.ISupportInitialize)(this.map)).BeginInit();

              this.操作板.SuspendLayout();

              this.SuspendLayout();

              //

              // map

              //

              this.map.Dock = System.Windows.Forms.DockStyle.Fill;

              this.map.Location = new System.Drawing.Point(0, 0);

              this.map.Name = "map";

              this.map.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("map.OcxState")));

              this.map.Size = new System.Drawing.Size(616, 429);

              this.map.TabIndex = 0;

              this.map.MouseDownEvent += new AxMapObjects2._DMapEvents_MouseDownEventHandler(this.map_MouseDownEvent);

              //

              // 操作板

              //

              this.操作板.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;

              this.操作板.Controls.Add(this.删除所有渲染);

              this.操作板.Controls.Add(this.panel1);

              this.操作板.Controls.Add(this.全图);

              this.操作板.Controls.Add(this.拖动);

              this.操作板.Controls.Add(this.缩小);

              this.操作板.Controls.Add(this.放大);

              this.操作板.Controls.Add(this.分隔符);

              this.操作板.Controls.Add(this.标注渲染);

              this.操作板.Controls.Add(this.退出);

              this.操作板.Controls.Add(this.组渲染);

              this.操作板.Controls.Add(this.Z值渲染);

              this.操作板.Controls.Add(this.分类渲染);

              this.操作板.Controls.Add(this.按值渲染);

              this.操作板.Controls.Add(this.点密度);

              this.操作板.Controls.Add(this.饼图);

              this.操作板.Controls.Add(this.直方图);

              this.操作板.Dock = System.Windows.Forms.DockStyle.Right;

              this.操作板.Location = new System.Drawing.Point(496, 0);

              this.操作板.Name = "操作板";

              this.操作板.Size = new System.Drawing.Size(120, 429);

              this.操作板.TabIndex = 1;

              //

              // 直方图

              //

              this.直方图.Dock = System.Windows.Forms.DockStyle.Top;

              this.直方图.Location = new System.Drawing.Point(0, 0);

              this.直方图.Name = "直方图";

              this.直方图.Size = new System.Drawing.Size(116, 24);

              this.直方图.TabIndex = 0;

              this.直方图.Text = "直方图";

              this.直方图.Click += new System.EventHandler(this.直方图_Click);

              //

              // 饼图

              //

              this.饼图.Dock = System.Windows.Forms.DockStyle.Top;

              this.饼图.Location = new System.Drawing.Point(0, 24);

              this.饼图.Name = "饼图";

              this.饼图.Size = new System.Drawing.Size(116, 24);

              this.饼图.TabIndex = 1;

              this.饼图.Text = "饼图";

              this.饼图.Click += new System.EventHandler(this.饼图_Click);

              //

              // 点密度

              //

              this.点密度.Dock = System.Windows.Forms.DockStyle.Top;

              this.点密度.Location = new System.Drawing.Point(0, 48);

              this.点密度.Name = "点密度";

              this.点密度.Size = new System.Drawing.Size(116, 23);

              this.点密度.TabIndex = 2;

              this.点密度.Text = "点密度";

              this.点密度.Click += new System.EventHandler(this.点密度_Click);

              //

              // 按值渲染

              //

              this.按值渲染.Dock = System.Windows.Forms.DockStyle.Top;

              this.按值渲染.Location = new System.Drawing.Point(0, 71);

              this.按值渲染.Name = "按值渲染";

              this.按值渲染.Size = new System.Drawing.Size(116, 23);

              this.按值渲染.TabIndex = 3;

              this.按值渲染.Text = "按值渲染";

              this.按值渲染.Click += new System.EventHandler(this.按值渲染_Click);

              //

              // 分类渲染

              //

              this.分类渲染.Dock = System.Windows.Forms.DockStyle.Top;

              this.分类渲染.Location = new System.Drawing.Point(0, 94);

              this.分类渲染.Name = "分类渲染";

              this.分类渲染.Size = new System.Drawing.Size(116, 23);

              this.分类渲染.TabIndex = 4;

              this.分类渲染.Text = "分类渲染";

              this.分类渲染.Click += new System.EventHandler(this.分类渲染_Click);

              //

              // Z值渲染

              //

              this.Z值渲染.Dock = System.Windows.Forms.DockStyle.Top;

              this.Z值渲染.Location = new System.Drawing.Point(0, 117);

              this.Z值渲染.Name = "Z值渲染";

              this.Z值渲染.Size = new System.Drawing.Size(116, 23);

              this.Z值渲染.TabIndex = 5;

              this.Z值渲染.Text = "Z值渲染";

              this.Z值渲染.Click += new System.EventHandler(this.Z值渲染_Click);

              //

              // 组渲染

              //

              this.组渲染.Dock = System.Windows.Forms.DockStyle.Top;

              this.组渲染.Location = new System.Drawing.Point(0, 140);

              this.组渲染.Name = "组渲染";

              this.组渲染.Size = new System.Drawing.Size(116, 23);

              this.组渲染.TabIndex = 6;

              this.组渲染.Text = "组渲染";

              this.组渲染.Click += new System.EventHandler(this.组渲染_Click);

              //

              // 退出

              //

              this.退出.Dock = System.Windows.Forms.DockStyle.Bottom;

              this.退出.Location = new System.Drawing.Point(0, 402);

              this.退出.Name = "退出";

              this.退出.Size = new System.Drawing.Size(116, 23);

              this.退出.TabIndex = 7;

              this.退出.Text = "退出";

              this.退出.Click += new System.EventHandler(this.退出_Click);

              //

              // 标注渲染

              //

              this.标注渲染.Dock = System.Windows.Forms.DockStyle.Top;

              this.标注渲染.Location = new System.Drawing.Point(0, 163);

              this.标注渲染.Name = "标注渲染";

              this.标注渲染.Size = new System.Drawing.Size(116, 23);

              this.标注渲染.TabIndex = 7;

              this.标注渲染.Text = "标注渲染";

              this.标注渲染.Click += new System.EventHandler(this.标注渲染_Click);

              //

              // 删除所有渲染

              //

              this.删除所有渲染.Dock = System.Windows.Forms.DockStyle.Top;

              this.删除所有渲染.Location = new System.Drawing.Point(0, 319);

              this.删除所有渲染.Name = "删除所有渲染";

              this.删除所有渲染.Size = new System.Drawing.Size(116, 23);

              this.删除所有渲染.TabIndex = 22;

              this.删除所有渲染.Text = "删除所有渲染";

              this.删除所有渲染.Click += new System.EventHandler(this.删除所有渲染_Click);

              //

              // panel1

              //

              this.panel1.Dock = System.Windows.Forms.DockStyle.Top;

              this.panel1.Location = new System.Drawing.Point(0, 299);

              this.panel1.Name = "panel1";

              this.panel1.Size = new System.Drawing.Size(116, 20);

              this.panel1.TabIndex = 21;

              //

              // 全图

              //

              this.全图.Dock = System.Windows.Forms.DockStyle.Top;

              this.全图.Location = new System.Drawing.Point(0, 276);

              this.全图.Name = "全图";

              this.全图.Size = new System.Drawing.Size(116, 23);

              this.全图.TabIndex = 20;

              this.全图.Text = "全图";

              this.全图.Click += new System.EventHandler(this.全图_Click);

              //

              // 拖动

              //

              this.拖动.Dock = System.Windows.Forms.DockStyle.Top;

              this.拖动.Location = new System.Drawing.Point(0, 253);

              this.拖动.Name = "拖动";

              this.拖动.Size = new System.Drawing.Size(116, 23);

              this.拖动.TabIndex = 19;

              this.拖动.Text = "拖动";

              this.拖动.Click += new System.EventHandler(this.拖动_Click);

              //

              // 缩小

              //

              this.缩小.Dock = System.Windows.Forms.DockStyle.Top;

              this.缩小.Location = new System.Drawing.Point(0, 230);

              this.缩小.Name = "缩小";

              this.缩小.Size = new System.Drawing.Size(116, 23);

              this.缩小.TabIndex = 18;

              this.缩小.Text = "缩小";

              this.缩小.Click += new System.EventHandler(this.缩小_Click);

              //

              // 放大

              //

              this.放大.Dock = System.Windows.Forms.DockStyle.Top;

              this.放大.Location = new System.Drawing.Point(0, 207);

              this.放大.Name = "放大";

              this.放大.Size = new System.Drawing.Size(116, 23);

              this.放大.TabIndex = 17;

              this.放大.Text = "放大";

              this.放大.Click += new System.EventHandler(this.放大_Click);

              //

              // 分隔符

              //

              this.分隔符.Dock = System.Windows.Forms.DockStyle.Top;

              this.分隔符.Location = new System.Drawing.Point(0, 186);

              this.分隔符.Name = "分隔符";

              this.分隔符.Size = new System.Drawing.Size(116, 21);

              this.分隔符.TabIndex = 16;

              //

              // 渲染示例

              //

              this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);

              this.ClientSize = new System.Drawing.Size(616, 429);

              this.Controls.Add(this.操作板);

              this.Controls.Add(this.map);

              this.Name = "渲染示例";

              this.Text = "渲染示例";

              this.WindowState = System.Windows.Forms.FormWindowState.Maximized;

              ((System.ComponentModel.ISupportInitialize)(this.map)).EndInit();

              this.操作板.ResumeLayout(false);

              this.ResumeLayout(false);

 

         }

          #endregion

 

         /// <summary>

         /// 应用程序的主入口点。

         /// </summary>

          [STAThread]

         static void Main()

         {

              Application.Run(new 渲染示例());

         }

 

         /// <summary>

         /// 退出系统

         /// </summary>

          private void 退出_Click(object sender, System.EventArgs e)

         {

              this.Close();

         }

 

         /// <summary>

         /// 图表渲染,值方图

         /// </summary>

          private void 直方图_Click(object sender, System.EventArgs e)

         {

              //直方图的例子中使用Lakers图层

              //

              //定义图标渲染变量

              MapObjects2.ChartRenderer cr = new MapObjects2.ChartRendererClass();

              //设置渲染类型为直方图

              cr.ChartType = MapObjects2.ChartTypeConstants.moBar;

              //设置直方图显示的字段个数为两个,就是直方图显示两个柱子

              cr.FieldCount = 2;

              //设置第一个字段,请参看lakes.dbf

              cr.set_Field(0,"SURF_ELEV");

              //设置这个直方图的柱子颜色为红色

              cr.set_Color(0,(uint)MapObjects2.ColorConstants.moRed);

              //设置第二个柱子

              cr.set_Field(1,"DEPTH");

              cr.set_Color(1,(uint)MapObjects2.ColorConstants.moGreen);

              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)(map.Layers.Item("lakes"));

              lyr.Renderer = cr;

              //使用Refresh()刷新老也是刷新不好,正没办法。。。,设为全图倒是不错的注意,^_^

              map.Refresh();

         }

         /// <summary>

         /// 全图视野

         /// </summary>

          private void 全图_Click(object sender, System.EventArgs e)

         {

              map.Extent = map.FullExtent;

         }

         /// <summary>

         /// 拖动,只设置图标

         /// </summary>

          private void 拖动_Click(object sender, System.EventArgs e)

         {

              map.MousePointer = MapObjects2.MousePointerConstants.moPan;

         }

         /// <summary>

         /// 缩小,只设置图标

         /// </summary>

          private void 缩小_Click(object sender, System.EventArgs e)

         {

              map.MousePointer = MapObjects2.MousePointerConstants.moZoomOut;

         }

         /// <summary>

         /// 放大,只设置图标

         /// </summary>

          private void 放大_Click(object sender, System.EventArgs e)

         {

              map.MousePointer = MapObjects2.MousePointerConstants.moZoomIn;

         }

         /// <summary>

         /// 鼠标按下时间,处理地图放大、缩小、拖动等。

         /// </summary>

          private void map_MouseDownEvent(object sender, AxMapObjects2._DMapEvents_MouseDownEvent e)

         {

              MapObjects2.Rectangle rect;

              MapObjects2.Point pt = map.ToMapPoint(e.x,e.y);

 

              if(e.button == 2)//右键点击取消

              {

                   map.MousePointer = MapObjects2.MousePointerConstants.moDefault;

              }

 

              if(map.MousePointer == MapObjects2.MousePointerConstants.moPan)//拖动

              {

                   map.Pan();

              }

              else if(map.MousePointer == MapObjects2.MousePointerConstants.moZoomIn)//放大

              {

                   rect = map.TrackRectangle();

                      

                   if(rect == null|| (rect.Width < 0.00005) || (rect.Height < 0.00005))

                   {                          

                       rect = map.Extent;

                        rect.ScaleRectangle(0.6667);

                        rect.Offset(-(rect.Center.X - pt.X),-(rect.Center.Y - pt.Y));

                   }

                   map.Extent = rect;

              }

              else if(map.MousePointer == MapObjects2.MousePointerConstants.moZoomOut)//缩小

              {

                   rect = map.TrackRectangle();

                      

                   if ((null == rect) || (rect.Width < 0.00005) || (rect.Height < 0.00005))

                   {

                       rect = map.Extent;

                        rect.ScaleRectangle(1.5);

                        rect.Offset(-(rect.Center.X - pt.X),-(rect.Center.Y - pt.Y));

                   }

                   else

                   {   

                       double dRate = map.Extent.Width / rect.Width * 10; 

                        rect.ScaleRectangle(dRate);

                   }

 

                   map.Extent = rect;

              }

          }

         /// <summary>

         /// 图表渲染,使用饼图

         /// </summary>

          private void 饼图_Click(object sender, System.EventArgs e)

         {

              //饼图的例子中使用Lakers图层

              //过程和直方图一样

              //

              //定义图标渲染变量

              MapObjects2.ChartRenderer cr = new MapObjects2.ChartRendererClass();

              //设置渲染类型为饼图

              cr.ChartType = MapObjects2.ChartTypeConstants.moPie;

              //设置饼图显示的字段个数为两个,就是饼图显示两半

              cr.FieldCount = 2;

              //设置第一个字段,请参看lakes.dbf

              cr.set_Field(0,"SURF_ELEV");

              //设置这个饼图的一半颜色为红色

              cr.set_Color(0,(uint)MapObjects2.ColorConstants.moRed);

              //设置第二半

              cr.set_Field(1,"DEPTH");

              cr.set_Color(1,(uint)MapObjects2.ColorConstants.moGreen);

              //添加到地图上

              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)(map.Layers.Item("lakes"));

              lyr.Renderer = cr;

              //刷新

              map.Refresh();     

         }

         /// <summary>

         /// 点密度渲染

         /// </summary>

          private void 点密度_Click(object sender, System.EventArgs e)

         {

              //点密度的例子中使用lakes图层

              //

              //定义点密度渲染变量

              MapObjects2.DotDensityRenderer ddr = new MapObjects2.DotDensityRendererClass();

              //设置渲染的数据字段,请参看lakes.dbf

              ddr.Field = "DEPTH";

              //点大小

              ddr.DotSize = 3;

              //点颜色

              ddr.DotColor = (uint)MapObjects2.ColorConstants.moBlue;

              ddr.DotValue = 1;

              ddr.DrawBackground = true;

              //添加到地图上

              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)(map.Layers.Item("lakes"));

              lyr.Renderer = ddr;

              //刷新

              map.Refresh();

         }

         /// <summary>

         /// 按值渲染

         /// </summary>

          private void 按值渲染_Click(object sender, System.EventArgs e)

         {

              //按值渲染的例子中使用country图层,这里利用按值渲染,将每个国家用不同的颜色显示

              //

              //字符串s变量,很像Delphi中的TStringList,^_^

              MapObjects2.Strings strs = new MapObjects2.StringsClass();

              //图层变量,引用country图层

              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)map.Layers.Item("country");

              //Recordset对象,我将在以后的文章中陆续讲解关于MapObjects2.2中使用数据集变量的内容!!!

              //使用方法大致与VB中对数据表的操作差不多。

              MapObjects2.Recordset rc = lyr.Records;

              //这个循环获取所有国家的简称代码列表

              while(!rc.EOF)

              {

                   strs.Add(rc.Fields.Item("FIPS_CODE").ValueAsString);

                   rc.MoveNext();

              }

              //定义按值渲染对象

              MapObjects2.ValueMapRenderer vmr = new MapObjects2.ValueMapRendererClass();

              //将其添加到图层

              lyr.Renderer = vmr;

              //设置渲染使用的字段,请参看country.dbf文件

              vmr.Field = "FIPS_CODE";

              //渲染的个数

              vmr.ValueCount = strs.Count;

              //缺省值

              vmr.UseDefault = true;

              MapObjects2.Symbol sym = vmr.DefaultSymbol;

              sym.Color = (uint)MapObjects2.ColorConstants.moYellow;//缺省颜色为黄色

              //渲染过程

              for(int i=0;i<vmr.ValueCount;i++)

              {

                   vmr.set_Value((short)i,strs.Item((short)i));

              }

              //刷新

              map.Refresh();

         }

         /// <summary>

         /// 分类渲染

         /// </summary>

          private void 分类渲染_Click(object sender, System.EventArgs e)

         {

              //分类渲染的例子使用country图层

              //

              //图层变量引用cities层

              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)(map.Layers.Item("cities"));

              //定义分类渲染变量

              MapObjects2.ClassBreaksRenderer cbr = new MapObjects2.ClassBreaksRendererClass();

              //添加到地图

              lyr.Renderer = cbr;

              //设置符号类型为点,也可使用其他类型,请自己试验,方法大概都差不多

              cbr.SymbolType = MapObjects2.SymbolTypeConstants.moPointSymbol;

              //设置字段,请参看cities.dbf文件

              cbr.Field = "POPULATION";

              //Statistics对象经常配合分类渲染使用,他表示用一个Recordset对象的CalculateStatistics方法

              //  对一个数值字段的统计计算结果

              MapObjects2.Statistics stat = lyr.Records.CalculateStatistics("POPULATION");

              //Mean——平均值,StdDev——均方差

              double fbv = stat.Mean - (stat.StdDev * 3);

              for(int i=0;i<6;i++)

              {

                   if((fbv >= stat.Min)&&fbv <= stat.Max)

                   {

                       //分类个数,依次加一

                        cbr.BreakCount = (short)(cbr.BreakCount + 1);

                       //设置分类

                        cbr.set_Break((short)(cbr.BreakCount - 1),fbv);

                   }

                   fbv += stat.StdDev;

              }

              //SizeSymbols方法制定头尾的大小用来表现点特征大小渐进效果

              cbr.SizeSymbols(3,8);

              //RampColors方法设置颜色从白色到红色的渐进显示

              cbr.RampColors((uint)MapObjects2.ColorConstants.moWhite,(uint)MapObjects2.ColorConstants.moRed);

              //刷新

              map.Refresh();

         }

         /// <summary>

         /// Z值渲染

         /// </summary>

          private void Z值渲染_Click(object sender, System.EventArgs e)

         {

              //本来想好好搞搞,可是我找不到带有Z值的地图,哈哈,认了吧,下面给出基本的语句,有兴趣的

              //兄弟姐妹们可以自己试试

//            MapObjects2.ZRenderer zr = new MapObjects2.ZRendererClass();

//            //Z值分成几部分?

//            zr.BreakCount = 2;

//            //设置各个部分的分界线

//            zr.set_Break(0,100);

//            zr.set_Break(1,1000);

//            //设置特征类型

//            zr.SymbolType = MapObjects2.SymbolTypeConstants.moPointSymbol;

//            MapObjects2.Symbol sym;

//            for(short i=0;i<zr.BreakCount;i++)

//            {

//                 //获取特征

//                 sym = zr.get_Symbol(i);

//                 //设置特征属性,定义一个颜色数组,将不同特征设置不同颜色,效果会明显些

//                 sym.Color = (uint)MapObjects2.ColorConstants.moRed;

//                 sym.Size = 6;

//                 sym.Style = MapObjects2.MarkerStyleConstants.moTriangleMarker;

//            }

//            //添加到地图

//            MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)map.Layers.Item("带有Z值的图层名称");

//            lyr.Renderer = zr;

//            //刷新

//            map.Refresh();

         }

        /// <summary>

        /// 组渲染

        /// </summary>

        private void 组渲染_Click(object sender, System.EventArgs e)

         {

              //组渲染其实就是组合渲染,一般定义多个渲染方式,然后使用如下的语句进行组合

             

              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)map.Layers.Item("country");

             

              //标注渲染

              MapObjects2.LabelRenderer lr = new MapObjects2.LabelRendererClass();

              lr.Field = "NAME";

              lr.get_Symbol(0).Color = (uint)MapObjects2.ColorConstants.moBlack;

              lr.get_Symbol(0).Font.Size = 8;

 

              //按值渲染

              MapObjects2.Strings strs = new MapObjects2.StringsClass();

              MapObjects2.Recordset rc = lyr.Records;

              while(!rc.EOF)

              {

                   strs.Add(rc.Fields.Item("FIPS_CODE").ValueAsString);

                   rc.MoveNext();

              }

              MapObjects2.ValueMapRenderer vmr = new MapObjects2.ValueMapRendererClass();

              vmr.Field = "FIPS_CODE";

              vmr.ValueCount = strs.Count;

              vmr.UseDefault = true;

              MapObjects2.Symbol sym = vmr.DefaultSymbol;

              sym.Color = (uint)MapObjects2.ColorConstants.moYellow;

              for(int i=0;i<vmr.ValueCount;i++)

              {

                   vmr.set_Value((short)i,strs.Item((short)i));

              }

 

              //将二者组合,添加到图层

              MapObjects2.GroupRenderer gr = new MapObjects2.GroupRendererClass();

              gr.Add(vmr);

              gr.Add(lr);

              lyr.Renderer = gr;

              map.Refresh();

             

         }

         /// <summary>

         /// 删除所有渲染

         /// </summary>

          private void 删除所有渲染_Click(object sender, System.EventArgs e)

         {

              MapObjects2.MapLayer lyr;

             

              for(int i=0;i<map.Layers.Count;i++)

              {

                   lyr = (MapObjects2.MapLayer)map.Layers.Item(i);

                   lyr.Renderer = new MapObjects2.LabelRendererClass();

                   map.Refresh();

              }

         }

         /// <summary>

         /// 标注渲染

         /// </summary>

          private void 标注渲染_Click(object sender, System.EventArgs e)

         {

              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)map.Layers.Item("cities");

              MapObjects2.LabelRenderer lr = new MapObjects2.LabelRendererClass();

              lr.Field = "NAME";

              lr.get_Symbol(0).Color = (uint)MapObjects2.ColorConstants.moBlack;

              lr.get_Symbol(0).Font.Size = 8;

              lyr.Renderer = lr;

              map.Refresh();

         }

     }

}

杨雨田 [email protected]

二〇〇四年八月十一日

 

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