Csharp+Asp.net系列教程(四)(1)

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迈克老猫
来自:老猫的理想

本教程参考C#和ASP.NET程序设计教程撰写,有什么不足之处请大家指出,或在老猫的理想BLOG留言。

这次简述一下操作符
     1.算术操作符
             算术操作符包括加(+)、减(-)、乘(*)、除(/)和求余(%)。加减操作符除了用于整数和实数的加减运算外,还适用于枚举类型、字符串类型和委托类型,这是通过操作符重栽实现的。
             string mf1="Mike";
            string mf2="Cat";
            string mf3=mf1+mf2;//mf3="MikeCat"
        
            using System;
            enum Weekday
            {
                Sunday,Monday,Tuesday,Wednesday,Thursday,Friday,Saturday
            };
            class MikeCat
            {
                static void Main()
                {
                    Weekday mf1=Weekday.Sunday;
                    Weekday mf2=mf1+3;
                    Console.WriteLine("mf1={0},mf2={1}",mf1,mf2);
                }
            }//结果:mf1=Sunday,mf2=Wednesday
        2.赋值操作符
            赋值就是给一个变量赋一个新值。c#中分简单赋值和复合赋值两类。
                简单赋值:"=" a=b=c 等价于 a=(b=c)
                复合赋值:"+=" "-=" "*=" "/=" "%=" "|=" "^=" "<<=" ">>=" a+=10 等价于a=a+10
        3.比较操作符
            比较操作符用来比较两个表达式的大小,如大于(>) < == != <= >= 。
        4.逻辑操作符
            逻辑与(&&) 逻辑或(||) 和 逻辑非(!)
        5.位操作符是对数据按二进制位进行运算的操作符。c#位操作符包括按位与(&) | ~ << >>
                using System;
                class MikeCat
                {
                    public static void Main()
                    {
                        int a=6&3;
                        Console.WriteLine("a={0}",a);
                        //6的二进制是00000110,3的二进制是00000011,按位与后等于00000010,即2
                        int b=6|3;
                        Console.WriteLine("b={0}",b);
                        //6的二进制是00000110,3的二进制是00000011,按位或后等于00000111,即7
                        int c=~6;
                        Console.WriteLine("c={0}",c);
                        //6的二进制是00000110,按位取反后是11111001即-7
                        int d=6^3;
                        Console.WriteLine("d={0}",d);
                        //6的二进制是00000110,3的二进制是00000011,按位异或后等于00000101,即5
                        int e=6<<3;
                        Console.WriteLine("e={0}",e);
                        //6的二进制是00000110,左移三位后等于00101000,即48
                        int f=6>>2;
                        Console.WriteLine("f={0}",f);
                        //6的二进制是00000110,右移二位等于00000001,即1
                    }
                }
        6.is操作符
            is操作符用于检查运行时对象类型是否和给定的类型兼容。表达式"e is T"中的e是一个表达式,T是一个类型。返回值是一个布尔值。
            如果满足下列两个条件,则 is 表达式计算为 true 值:
                expression 非 null。
                expression 可以被转换为 type。也就是说,将完成形式 (type)(expression) 的转换表达式而不引发异常。
            示例
                // cs_keyword_is.cs
                // The is operator
                using System;
                class Class1
                {
                }
                class Class2
                {
                }
                public class IsTest
                {
                 public static void Test (object o)
                 {
                 Class1 a;
                 Class2 b;
                 if (o is Class1)
                 {
                 Console.WriteLine ("o is Class1");
                 a = (Class1)o;
                 // do something with a
                 }        
                 else if (o is Class2)
                 {
                 Console.WriteLine ("o is Class2");
                 b = (Class2)o;
                 // do something with b
                 }
                 else
                 {
                 Console.WriteLine ("o is neither Class1 nor Class2.");
                 }
                 }
                 public static void Main()
                 {
                 Class1 c1 = new Class1();
                 Class2 c2 = new Class2();
                 Test (c1);
                 Test (c2);
                 Test ("a string");
                 }
                }
                输出
                o is Class1
                o is Class2
                o is neither Class1 nor Class2.
        7.三元操作符
            三元操作符(?:)也称条件操作符。对条件表达式"b?x:y",总是先计算条件b,然后进行判断。如果b的值为true,则计算x的值,否则计算y的值。条件运算符为右联运算符,因此该形式的表达式 a ? b : c ? d : e 按如下规则计算:a ? b : (c ? d : e)
        8. . 运算符
            点运算符用于成员访问。name1 . name2
                    class Simple
                    {
                     public int a;
                     public void b()
                     {
                     }
                    }
                    Simple s = new Simple();
                    变量 s 有两个成员 a 和 b;若要访问这两个成员,请使用点运算符
                    s.a = 6; // assign to field a;
                    s.b(); // invoke member function b;

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