The MD4 Class.(C#)

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/*
Copyright 2002 Blood ([email protected])

This code is ported from Norbert Hranitzky's
([email protected])
Java version.
*/

//reference Namespace
using System;
using System.Text;

namespace Blood.COM.Security
{

    /// <summary>
    /// Implements the MD4 message digest algorithm in C#
    /// </summary>
    public class MD4
    {
        
        // MD4 specific object variables
        //-----------------------------------------------------------------------
    
        /// <summary>
        /// The size in bytes of the input block to the transformation algorithm
        /// </summary>
        private const int BLOCK_LENGTH = 64;        // = 512 / 8

        /// <summary>
        /// 4 32-bit words (interim result)
        /// </summary>
        private uint[] context = new uint[4];

        /// <summary>
        /// Number of bytes procesed so far mod. 2 power of 64.
        /// </summary>
        private long count;

        /// <summary>
        /// 512-bit input buffer = 16 x 32-bit words holds until it reaches 512 bits
        /// </summary>
        private byte[] buffer = new byte[BLOCK_LENGTH];

        /// <summary>
        /// 512-bit work buffer = 16 x 32-bit words
        /// </summary>
        private uint[] X = new uint[16];

    
        // Constructors
        //------------------------------------------------------------------------

        public MD4()
        {
           engineReset();
        }

        /// <summary>
        /// This constructor is here to implement the clonability of this class
        /// </summary>
        /// <param name="md"> </param>
        private MD4(MD4 md): this()
        {
            //this();
            context = (uint[])md.context.Clone();
            buffer = (byte[])md.buffer.Clone();
            count = md.count;
        }

        // Clonable method implementation
        //-------------------------------------------------------------------------
        public object Clone()
        {
            return new MD4(this);
        }

        // JCE methods
        //-------------------------------------------------------------------------

        /// <summary>
        /// Resets this object disregarding any temporary data present at the
        /// time of the invocation of this call.
        /// </summary>
        private void engineReset()
        {
            // initial values of MD4 i.e. A, B, C, D
            // as per rfc-1320; they are low-order byte first
            context[0] = 0x67452301;
            context[1] = 0xEFCDAB89;
            context[2] = 0x98BADCFE;
            context[3] = 0x10325476;
            count = 0L;
            for(int i = 0; i < BLOCK_LENGTH; i++)
            {
                buffer[i] = 0;
            }
        }

        
        /// <summary>
        /// Continues an MD4 message digest using the input byte
        /// </summary>
        /// <param name="b">byte to input</param>
        private void engineUpdate(byte b)
        {
            // compute number of bytes still unhashed; ie. present in buffer
            int i = (int)(count % BLOCK_LENGTH);
            count++;            // update number of bytes
            buffer[i] = b;
            if(i == BLOCK_LENGTH - 1)
                transform(ref buffer, 0);
        }

        /// <summary>
        /// MD4 block update operation
        /// </summary>
        /// <remarks>
        /// Continues an MD4 message digest operation by filling the buffer,
        /// transform(ing) data in 512-bit message block(s), updating the variables
        /// context and count, and leaving (buffering) the remaining bytes in buffer
        /// for the next update or finish.
        /// </remarks>
        /// <param name="input">input block</param>
        /// <param name="offset">start of meaningful bytes in input</param>
        /// <param name="len">count of bytes in input blcok to consider</param>
        private void engineUpdate(byte[] input, int offset, int len)
        {
            // make sure we don't exceed input's allocated size/length
            if(offset < 0 || len < 0 || (long)offset + len > input.Length)
            {
                throw new ArgumentOutOfRangeException();
            }

            // compute number of bytes still unhashed; ie. present in buffer
            int bufferNdx = (int)(count % BLOCK_LENGTH);
            count += len;        // update number of bytes
            int partLen = BLOCK_LENGTH - bufferNdx;
            int i = 0;
            if(len >= partLen)
            {
                Array.Copy(input, offset + i, buffer, bufferNdx, partLen);

                transform(ref buffer, 0);

                for(i = partLen; i + BLOCK_LENGTH - 1 < len; i+= BLOCK_LENGTH)
                {
                    transform(ref input, offset + i);
                }
                bufferNdx = 0;
            }
            // buffer remaining input
            if(i < len)
            {
                Array.Copy(input, offset + i, buffer, bufferNdx, len - i);
            }
        }
        
        /// <summary>
        /// Completes the hash computation by performing final operations such
        /// as padding.  At the return of this engineDigest, the MD engine is
        /// reset.
        /// </summary>
        /// <returns>the array of bytes for the resulting hash value.</returns>
        private byte[] engineDigest()
        {
            // pad output to 56 mod 64; as RFC1320 puts it: congruent to 448 mod 512
            int bufferNdx = (int)(count % BLOCK_LENGTH);
            int padLen = (bufferNdx < 56) ? (56 - bufferNdx) : (120 - bufferNdx);

            // padding is always binary 1 followed by binary 0's
            byte[] tail = new byte[padLen + 8];
            tail[0] = (byte)0x80;

            // append length before final transform
            // save number of bits, casting the long to an array of 8 bytes
            // save low-order byte first.
            for(int i = 0; i < 8 ; i++)
            {
                tail[padLen + i] = (byte)((count * 8) >> (8 * i));
            }

            engineUpdate(tail, 0, tail.Length);

            byte[] result = new byte[16];
            // cast this MD4's context (array of 4 uints) into an array of 16 bytes.
            for(int i = 0;i < 4; i++)
            {
                for(int j = 0; j < 4; j++)
                {
                    result[i * 4 + j] = (byte)(context[i] >> (8 * j));
                }
            }

            // reset the engine
            engineReset();
            return result;
        }

        /// <summary>
        /// Returns a byte hash from a string
        /// </summary>
        /// <param name="s">string to hash</param>
        /// <returns>byte-array that contains the hash</returns>
        public byte[] GetByteHashFromString(string s)
        {
            byte[] b = Encoding.UTF8.GetBytes(s);
            MD4 md4 = new MD4();

            md4.engineUpdate(b, 0, b.Length);

            return md4.engineDigest();
        }

        /// <summary>
        /// Returns a binary hash from an input byte array
        /// </summary>
        /// <param name="b">byte-array to hash</param>
        /// <returns>binary hash of input</returns>
        public byte[] GetByteHashFromBytes(byte[] b)
        {
            MD4 md4 = new MD4();
    
            md4.engineUpdate(b, 0, b.Length);

            return md4.engineDigest();
        }

        /// <summary>
        /// Returns a string that contains the hexadecimal hash
        /// </summary>
        /// <param name="b">byte-array to input</param>
        /// <returns>String that contains the hex of the hash</returns>
        public string GetHexHashFromBytes(byte[] b)
        {
            byte[] e = GetByteHashFromBytes(b);
            return bytesToHex(e, e.Length);
        }

        /// <summary>
        /// Returns a byte hash from the input byte
        /// </summary>
        /// <param name="b">byte to hash</param>
        /// <returns>binary hash of the input byte</returns>
        public byte[] GetByteHashFromByte(byte b)
        {
            MD4 md4 = new MD4();

            md4.engineUpdate(b);

            return md4.engineDigest();
        }

        /// <summary>
        /// Returns a string that contains the hexadecimal hash
        /// </summary>
        /// <param name="b">byte to hash</param>
        /// <returns>String that contains the hex of the hash</returns>
        public string GetHexHashFromByte(byte b)
        {
            byte[] e = GetByteHashFromByte(b);
            return bytesToHex(e, e.Length);
        }

        /// <summary>
        /// Returns a string that contains the hexadecimal hash
        /// </summary>
        /// <param name="s">string to hash</param>
        /// <returns>String that contains the hex of the hash</returns>
        public string GetHexHashFromString(string s)
        {
            byte[] b = GetByteHashFromString(s);
            return bytesToHex(b, b.Length);
        }

        private static string bytesToHex(byte[] a, int len)
        {
            string temp = BitConverter.ToString(a);
    
            // We need to remove the dashes that come from the BitConverter
            StringBuilder sb = new StringBuilder((len - 2) / 2);    // This should be the final size

            for(int i = 0; i < temp.Length ; i++)
            {
                if(temp[i] != '-')
                {
                    sb.Append(temp[i]);
                }
            }

            return sb.ToString();
        }

        // own methods
        //-----------------------------------------------------------------------------------

        /// <summary>
        /// MD4 basic transformation
        /// </summary>
        /// <remarks>
        /// Transforms context based on 512 bits from input block starting
        /// from the offset'th byte.
        /// </remarks>
        /// <param name="block">input sub-array</param>
        /// <param name="offset">starting position of sub-array</param>
        private void transform(ref byte[] block, int offset)
        {
            // decodes 64 bytes from input block into an array of 16 32-bit
            // entities. Use A as a temp var.
            for (int i = 0; i < 16; i++)
            {
                X[i] = ((uint)block[offset++] & 0xFF)     |
                    (((uint)block[offset++] & 0xFF) <<  8)   |
                    (((uint)block[offset++] & 0xFF) <<  16)  |
                    (((uint)block[offset++] & 0xFF) <<  24);
            }


            uint A = context[0];
            uint B = context[1];
            uint C = context[2];
            uint D = context[3];

            A = FF(A, B, C, D, X[ 0],  3);
            D = FF(D, A, B, C, X[ 1],  7);
            C = FF(C, D, A, B, X[ 2], 11);
            B = FF(B, C, D, A, X[ 3], 19);
            A = FF(A, B, C, D, X[ 4],  3);
            D = FF(D, A, B, C, X[ 5],  7);
            C = FF(C, D, A, B, X[ 6], 11);
            B = FF(B, C, D, A, X[ 7], 19);
            A = FF(A, B, C, D, X[ 8],  3);
            D = FF(D, A, B, C, X[ 9],  7);
            C = FF(C, D, A, B, X[10], 11);
            B = FF(B, C, D, A, X[11], 19);
            A = FF(A, B, C, D, X[12],  3);
            D = FF(D, A, B, C, X[13],  7);
            C = FF(C, D, A, B, X[14], 11);
            B = FF(B, C, D, A, X[15], 19);

            A = GG(A, B, C, D, X[ 0],  3);
            D = GG(D, A, B, C, X[ 4],  5);
            C = GG(C, D, A, B, X[ 8],  9);
            B = GG(B, C, D, A, X[12], 13);
            A = GG(A, B, C, D, X[ 1],  3);
            D = GG(D, A, B, C, X[ 5],  5);
            C = GG(C, D, A, B, X[ 9],  9);
            B = GG(B, C, D, A, X[13], 13);
            A = GG(A, B, C, D, X[ 2],  3);
            D = GG(D, A, B, C, X[ 6],  5);
            C = GG(C, D, A, B, X[10],  9);
            B = GG(B, C, D, A, X[14], 13);
            A = GG(A, B, C, D, X[ 3],  3);
            D = GG(D, A, B, C, X[ 7],  5);
            C = GG(C, D, A, B, X[11],  9);
            B = GG(B, C, D, A, X[15], 13);

            A = HH(A, B, C, D, X[ 0],  3);
            D = HH(D, A, B, C, X[ 8],  9);
            C = HH(C, D, A, B, X[ 4], 11);
            B = HH(B, C, D, A, X[12], 15);
            A = HH(A, B, C, D, X[ 2],  3);
            D = HH(D, A, B, C, X[10],  9);
            C = HH(C, D, A, B, X[ 6], 11);
            B = HH(B, C, D, A, X[14], 15);
            A = HH(A, B, C, D, X[ 1],  3);
            D = HH(D, A, B, C, X[ 9],  9);
            C = HH(C, D, A, B, X[ 5], 11);
            B = HH(B, C, D, A, X[13], 15);
            A = HH(A, B, C, D, X[ 3],  3);
            D = HH(D, A, B, C, X[11],  9);
            C = HH(C, D, A, B, X[ 7], 11);
            B = HH(B, C, D, A, X[15], 15);

            context[0] += A;
            context[1] += B;
            context[2] += C;
            context[3] += D;
        }

        // The basic MD4 atomic functions.

        private uint FF(uint a, uint b, uint c, uint d, uint x, int s)
        {
            uint t = a + ((b & c) | (~b & d)) + x;
            return t << s | t >> (32 - s);
        }
        private uint GG(uint a, uint b, uint c, uint d, uint x, int s)
        {
            uint t = a + ((b & (c | d)) | (c & d)) + x + 0x5A827999;
            return t << s | t >> (32 - s);
        }
        private uint HH(uint a, uint b, uint c, uint d, uint x, int s)
        {
            uint t = a + (b ^ c ^ d) + x + 0x6ED9EBA1;
            return t << s | t >> (32 - s);
        }

    } // class MD4
} // namespace Blood.COM.Security


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