基本图象处理代码(1)

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[图像的旋转和翻转]

以下代码只能用于24位色的位图,用于处理其它色深的位图请自行修改。

//旋转90度
procedure Rotate90(const Bitmap:TBitmap);
var
  i, j: Integer;
  rowIn,rowOut: PRGBTriple;
  Bmp: TBitmap;
  Width,Height: Integer;
begin
  Bmp := TBitmap.Create;
  Bmp.Width := Bitmap.Height;
  Bmp.Height := Bitmap.Width;
  Width := Bitmap.Width - 1;
  Height := Bitmap.Height - 1;
  for j := 0 to Height do
  begin
    rowIn := Bitmap.ScanLine[j];
    for i := 0 to Width do
    begin
      rowOut := Bmp.ScanLine[i];
      Inc(rowOut, Height - j);
      rowOut^ := rowIn^;
      Inc(rowIn);
    end;
  end;
  Bitmap.Assign(Bmp);
end;

//旋转180度
procedure Rotate180(const Bitmap:TBitmap);
var
  i, j: Integer;
  row1, row2, row3, rowRGB: PRGBTriple;;
  Width, Height: Integer;
begin
  Width := Bitmap.Width;
  Height := Bitmap.Height;
  GetMem(rowRGB, Width * 3);
  Bitmap.PixelFormat := pf32bit;
  for  j := 0 to (Height div 2) - 1 do
  begin
    row1 := Bitmap.ScanLine[j];
    row3 := row1;
    Inc(row3, Width - 1);
    for i := 0 to (Width div 2) - 1 do
    begin
      rowRGB^ := row1^;
      row1^ := row3^;
      row3^ := rowRGB^;
      Inc(row1);
      Dec(row3);
    end;
    row2 := Bitmap.ScanLine[Height - j - 1];
    row3 := row2;
    Inc(row3, Width - 1);
    for i := 0 to (Width div 2) - 1 do
    begin
      rowRGB^ := row2^;
      row2^ := row3^;
      row3^ := rowRGB^;
      Inc(row2);
      Dec(row3);
    end;
    Dec(row1, (Width div 2));
    Dec(row2, (Width div 2));
    CopyMemory(rowRGB, row1, Width * 3);
    CopyMemory(row1, row2, Width * 3);
    CopyMemory(row2, rowRGB, Width * 3);   
  end;
  if Height mod 2 = 1 then
  begin
    row1 := Bitmap.ScanLine[(Width div 2) + 1];
    row2 := row1;
    Inc(row2, Width - 1);
    for i := 0 to (Width div 2) - 1 do
    begin
      rowRGB^ := row1^;
      row1^ := row2^;
      row2^ := rowRGB^;
      Inc(row1);
      Dec(row2);
    end;
  end;
  FreeMem(rowRGB);
end;

//旋转270度
procedure Rotate270(const Bitmap:TBitmap);
var
  i, j: Integer;
  rowIn, rowOut: PRGBTriple;
  Bmp: TBitmap;
  Width,Height: Integer;
begin
  Bmp := TBitmap.Create;
  Bmp.Width := Bitmap.Height;
  Bmp.Height := Bitmap.Width;
  Width := Bitmap.Width - 1;
  Height:= Bitmap.Height - 1;
  for j := 0 to Height do
  begin
    rowIn := Bitmap.ScanLine[j];
    for i := 0 to Width do
    begin
      rowOut := Bmp.ScanLine[Width - i];
      Inc(rowOut,j);
      rowOut^ := rowIn^;
      Inc(rowIn);
    end;
  end;
  Bitmap.Assign(Bmp);
end;

前面为判断部分,如果是90,180,270这类特殊角度,将调用上面的代码,这样效率更高!

//任意角度
function RotateBitmap(const Bitmap:TBitmap;Angle:Integer;BackColor:TColor):TBitmap;
var
  i,j,iOriginal,jOriginal,CosPoint,SinPoint : integer;
  RowOriginal,RowRotated : pRGBTriple;
  SinTheta,CosTheta : Extended;
  AngleAdd : integer;
begin
  Result:=TBitmap.Create;
  Result.PixelFormat := pf24bit;
  Result.Canvas.Brush.Color:=BackColor;
  Angle:=Angle Mod 360;
  if Angle<0 then Angle:=360-Abs(Angle);
  if Angle=0 then
    Result.Assign(Bitmap)
  else if Angle=90 then
  begin
    Result.Assign(Bitmap);
    Rotate90(Result);//如果是旋转90度,直接调用上面的代码
  end
  else if (Angle>90) and (Angle<180) then
  begin
    AngleAdd:=90;
    Angle:=Angle-AngleAdd;
  end
  else if Angle=180 then
  begin
    Result.Assign(Bitmap);
    Rotate180(Result);//如果是旋转180度,直接调用上面的过程
  end
  else if (Angle>180) and (Angle<270) then
  begin
    AngleAdd:=180;
    Angle:=Angle-AngleAdd;
  end
  else if Angle=270 then
  begin
    Result.Assign(Bitmap);
    Rotate270(Result);//如果是旋转270度,直接调用上面的过程
  end
  else if (Angle>270) and (Angle<360) then
  begin
    AngleAdd:=270;
    Angle:=Angle-AngleAdd;
  end
  else
    AngleAdd:=0;
  if (Angle>0) and (Angle<90) then
  begin
  SinCos((Angle + AngleAdd) * Pi / 180, SinTheta, CosTheta);
  if (SinTheta * CosTheta) < 0 then
  begin
    Result.Width := Round(Abs(Bitmap.Width * CosTheta - Bitmap.Height * SinTheta));
    Result.Height := Round(Abs(Bitmap.Width * SinTheta - Bitmap.Height * CosTheta));
  end
  else
  begin
    Result.Width := Round(Abs(Bitmap.Width * CosTheta + Bitmap.Height * SinTheta));
    Result.Height := Round(Abs(Bitmap.Width * SinTheta + Bitmap.Height * CosTheta));
  end;
  CosTheta:=Abs(CosTheta);
  SinTheta:=Abs(SinTheta);
  if (AngleAdd=0) or (AngleAdd=180) then
  begin
    CosPoint:=Round(Bitmap.Height*CosTheta);
    SinPoint:=Round(Bitmap.Height*SinTheta);
  end
  else
  begin
    SinPoint:=Round(Bitmap.Width*CosTheta);
    CosPoint:=Round(Bitmap.Width*SinTheta);
  end;
  for j := 0 to Result.Height-1 do
  begin
    RowRotated := Result.Scanline[j];
    for i := 0 to Result.Width-1 do
    begin
      Case AngleAdd of
        0:
        begin
          jOriginal := Round((j+1)*CosTheta-(i+1-SinPoint)*SinTheta)-1;
          iOriginal := Round((i+1)*CosTheta-(CosPoint-j-1)*SinTheta)-1;
        end;
        90:
        begin
          iOriginal := Round((j+1)*SinTheta-(i+1-SinPoint)*CosTheta)-1;
          jOriginal := Bitmap.Height-Round((i+1)*SinTheta-(CosPoint-j-1)*CosTheta);
        end;
        180:
        begin
          jOriginal := Bitmap.Height-Round((j+1)*CosTheta-(i+1-SinPoint)*SinTheta);
          iOriginal := Bitmap.Width-Round((i+1)*CosTheta-(CosPoint-j-1)*SinTheta);
        end;
        270:
        begin
          iOriginal := Bitmap.Width-Round((j+1)*SinTheta-(i+1-SinPoint)*CosTheta);
          jOriginal := Round((i+1)*SinTheta-(CosPoint-j-1)*CosTheta)-1;
        end;
      end;
      if (iOriginal >= 0) and (iOriginal <= Bitmap.Width-1)and
         (jOriginal >= 0) and (jOriginal <= Bitmap.Height-1)
      then
      begin
        RowOriginal := Bitmap.Scanline[jOriginal];
        Inc(RowOriginal,iOriginal);
        RowRotated^ := RowOriginal^;
        Inc(RowRotated);
      end
      else
      begin
        Inc(RowRotated);
      end;
    end;
  end;
  end;
end;

虽然这已经实现了图像任意角度的旋转,但注意看看上面的代码,都是用Round取整,也就是在原图中找最近的像素填充到新图中,这样在边缘会产生锯齿!如果想效果更好,应该是用四个像素的值运算后得到新像素的值!

如对应到原图的坐标是(6.3,8.6),用第一种方法可能就用(6,9)填充了该像素,但如果想消除边缘锯齿,就应该用(6,8)、(6,9)、(7,8)、(7,9)运算得出新点的像素,而边缘就用颜色等于背景色的点代替!

感兴趣的朋友可以找些二次线性插值资料看看,或者以后再讨论,这里就不多说了!

//水平翻转
procedure FlipHorz(const Bitmap:TBitmap);
var
  i, j: Integer;
  row1, row2, rowRGB: pRGBTriple;
  Width, Height: Integer;
begin
  Width := Bitmap.Width;
  Height := Bitmap.Height;
  GetMem(rowRGB, 3);
  for  j := 0 to Height - 1 do
  begin
    row1 := Bitmap.ScanLine[j];
    row2 := row1;
    Inc(row2, Width - 1);
    for i := 0 to (Width div 2) - 1 do
    begin
      rowRGB^ := row1^;
      row1^ := row2^;
      row2^ := rowRGB^;
      Inc(row1);
      Dec(row2);
    end;
  end;
  FreeMem(rowRGB);
end;

//垂直翻转
procedure FlipVert(const Bitmap:TBitmap);
var
  i, j: Integer;
  row1, row2, rowRGB: pRGBTriple;
  Width, Height: Integer;
begin
  Height := Bitmap.Height;
  Width := Bitmap.Width;
  GetMem(rowRGB, Width * 3);
  for  j := 0 to (Height div 2) - 1 do
  begin
    row1 := Bitmap.ScanLine[j];
    row2 := Bitmap.ScanLine[Height - j -1];
    CopyMemory(rowRGB, row1, Width * 3);
    CopyMemory(row1, row2, Width * 3);
    CopyMemory(row2, rowRGB, Width * 3);
  end;
  FreeMem(rowRGB);
end;

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