本篇文章说明了一种多线程编程中常见的模式,该模式主要描述如下:
1.有一所幼儿园,有若干个老师和很多的孩子,有一个迷宫给孩子们玩
2.老师可以布置迷宫。
3.当某个老师在布置迷宫的时候,为了安全,孩子们不可以在迷宫里
4.不能让一个以上的老师同时布置迷宫,免得把迷宫弄乱
5.在没有老师布置迷宫的时候,孩子们可以自由进出迷宫,在里面玩
6.当某个老师想进入迷宫的时候,他必须挂一块牌子,表示老师要清理迷宫,不让孩子们再进来(但是已经在迷宫里的孩子可以继续玩),当迷宫里已经没有孩子后,老师就可以整理迷宫了,整理完后,老师就可以把牌子摘掉
或者可以这样说:
1.有一个共享的资源
2.一个或者多个线程写该资源(最常见的是一个写线程,如果想改为多个线程写很简单,大多数时候只是加一个关键代码段)
3.在读线程和写线程之间保持互斥
4.写线程之间要保证互斥
5.因为效率的原因,读线程之间不需要保持互斥.
6.因为常常有很多的读线程,写线程必须采取一定的措施,防止自己得不到机会调度
-----------------------------------------------------------------
MSDN上有一个例子,,在这个程序里,是一个写入线程,多个读线程,每个线程都有一个event对象,使用了WaitForMultipleObjects保持互斥
1.这是创建线程的代码段:
#define NUMTHREADS 4
HANDLE hGlobalWriteEvent;
void CreateEventsAndThreads(void)
{
HANDLE hReadEvents[NUMTHREADS], hThread;
DWORD i, IDThread;
// Create a manual-reset event object. The master thread sets
// this to nonsignaled when it writes to the shared buffer.
//写入资源时防止其他线程读取的event
hGlobalWriteEvent = CreateEvent(
NULL, // no security attributes
TRUE, // manual-reset event
TRUE, // initial state is signaled
"WriteEvent" // object name
);
if (hGlobalWriteEvent == NULL) {
// error exit
}
// Create multiple threads and an auto-reset event object
// for each thread. Each thread sets its event object to
// signaled when it is not reading from the shared buffer.
for(i = 1; i <= NUMTHREADS; i++)
{
// Create the auto-reset event.
hReadEvents[i] = CreateEvent(
NULL, // no security attributes
FALSE, // auto-reset event
TRUE, // initial state is signaled
NULL); // object not named
if (hReadEvents[i] == NULL)
{
// Error exit.
}
hThread = CreateThread(NULL, 0,
(LPTHREAD_START_ROUTINE) ThreadFunction,
&hReadEvents[i], // pass event handle
0, &IDThread);
if (hThread == NULL)
{
// Error exit.
}
}
}
2.这是写入资源的代码段,从上下文来看应该是工作在主线程:
VOID WriteToBuffer(VOID)
{
DWORD dwWaitResult, i;
// Reset hGlobalWriteEvent to nonsignaled, to block readers.
//阻塞读取线程
if (! ResetEvent(hGlobalWriteEvent) )
{
// Error exit.
}
// Wait for all reading threads to finish reading.
dwWaitResult = WaitForMultipleObjects( //等待所有读线程完成
NUMTHREADS, // number of handles in array
hReadEvents, // array of read-event handles
TRUE, // wait until all are signaled
INFINITE); // indefinite wait
switch (dwWaitResult)
{
// All read-event objects were signaled.
case WAIT_OBJECT_0:
// Write to the shared buffer.
break;
// An error occurred.
default:
printf("Wait error: %d\n", GetLastError());
ExitProcess(0);
}
// Set hGlobalWriteEvent to signaled.
if (! SetEvent(hGlobalWriteEvent) )
{
// Error exit.
}
// Set all read events to signaled.
for(i = 1; i <= NUMTHREADS; i++)
if (! SetEvent(hReadEvents[i]) ) {
// Error exit.
}
}
3.这是读取线程的代码:
VOID ThreadFunction(LPVOID lpParam)
{
DWORD dwWaitResult;
HANDLE hEvents[2];
hEvents[0] = *(HANDLE*)lpParam; // thread's read event
hEvents[1] = hGlobalWriteEvent;
dwWaitResult = WaitForMultipleObjects(
2, // number of handles in array
hEvents, // array of event handles
TRUE, // wait till all are signaled
INFINITE); // indefinite wait
switch (dwWaitResult)
{
// Both event objects were signaled.
case WAIT_OBJECT_0:
// Read from the shared buffer.
break;
// An error occurred.
default:
printf("Wait error: %d\n", GetLastError());
ExitThread(0);
}
// Set the read event to signaled.
if (! SetEvent(hEvents[0]) )
{
// Error exit.
}
}
--------------------------------------------------------------------------------
这个例子良好的实现了要求的功能,也并不麻烦,但我们想使用更加简洁的方法,实现一个类,可以类似以下的方式使用
g_swmrg.WaitToRead();
读取...
g_swmrg.DoneRead();
g_swmrg.WaitToWrite();
写入...
g_swmrg.DoneRead();
使用关键代码段无疑是互斥最简单的方法,但是却不适用于本文,因为这样的话在读线程之间也有了互斥关系,造成了效率的下降。
看来必须使用两个以上的互斥对象,当代码试图写资源时,他要保证没有其他线程读取和写入
当代码试图读取时,他要保证没有资源正在写入:
我们使用两个Event对象:m_wlock(写入锁),m_rlock(读取锁),这两个对象初始化值是signaled state,不使用自动方式
m_rlock=::CreateEvent(NULL,
TRUE,
TRUE,
NULL);
//----------------------------------------------------
1.等待写
void WaitToWrite()
{
::EnterCriticalSection(&m_cs);
DWORD dwWaitResult = ::WaitForSingleObject( m_rlock ,INFINITE );
if( dwWaitResult == WAIT_OBJECT_0 )
::ResetEvent( m_wlock);//不可以读
else
printf( "WaitWrite Error!\n");
::LeaveCriticalSection(&m_cs);
}
2.写完成
void EndWrite()
{
::SetEvent( m_wlock ); //唤醒等待的读取线程
}
3.等待读
void WaitToRead()
{
::EnterCriticalSection(&m_cs);
DWORD dwWaitResult = ::WaitForSingleObject( m_wlock ,INFINITE );
if( dwWaitResult == WAIT_OBJECT_0 )
{
::ResetEvent( m_rlock );
InterlockedIncrement((long*)&m_nReadNum);//m_nReadNum++这个表示有多少个线程正在读
}
else
printf( "WaitWrite Error!\n");
::LeaveCriticalSection(&m_cs);
}
4.读取完成
void EndRead()
{
::EnterCriticalSection(&m_cs);
if( 0 >= InterlockedDecrement( (long*)&m_nReadNum )) //m_nReadNum--;
::SetEvent( m_rlock );//当没有线程读时,//唤醒等待的写线程
}
这个例子已经可以正常工作了,但是我们发现了一个问题,当多个线程读取时,因为写入线程要到活动的读取线程数目为0时才可以写入,将会很难得到机会调用,甚至会饿死,为解决这个问题,我们可以在写入线程等待前设置一个事件(老师要挂一块牌子),当读取线程发现这个事件时就等待,修改的代码如下:
--------------------------------------------------------------------------------
// SRWM1.h: interface for the CSRWM1 class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SRWM1_H__62A82971_1C04_4EC9_8A52_C0392E333575__INCLUDED_)
#define AFX_SRWM1_H__62A82971_1C04_4EC9_8A52_C0392E333575__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
#include <stdio.h>
class CSRWM1
{
private:
HANDLE m_rlock;//读锁
HANDLE m_wlock[2];//写锁
CRITICAL_SECTION m_cs;//关键段
volatile long m_nReadNum;
public:
//-----------------------------------
CSRWM1()
{
m_rlock=::CreateEvent(NULL,
TRUE,
TRUE,
NULL);
m_wlock[0]=::CreateEvent(NULL,
TRUE,
TRUE,
NULL);
m_wlock[1]=::CreateEvent(NULL,
TRUE,
TRUE,
NULL);
::InitializeCriticalSection( &m_cs );
if( m_rlock == NULL )perror("m_rlock init Error!\n");
if( m_wlock[0] == NULL )perror("m_wlock init Error!\n");
if( m_wlock[1] == NULL )perror("m_wlock init Error!\n");
m_nReadNum=0;
}
virtual ~CSRWM1()
{
::CloseHandle( m_rlock );
::CloseHandle( m_wlock[0] );
::CloseHandle( m_wlock1] );
::DeleteCriticalSection( &m_cs );
}
//--------------------------------------
void WaitToWrite()
{
::EnterCriticalSection(&m_cs);
::ResetEvent(m_wlock[1]);
DWORD dwWaitResult = ::WaitForSingleObject( m_rlock ,INFINITE );
if( dwWaitResult == WAIT_OBJECT_0 )
::ResetEvent( m_wlock[0] );
else
printf( "WaitWrite Error!\n");
::LeaveCriticalSection(&m_cs);
}
void EndWrite()
{
::SetEvent( m_wlock[1] );
::SetEvent( m_wlock[0] );
}
//----------------------------------------
void WaitToRead()
{
::EnterCriticalSection(&m_cs);
DWORD dwWaitResult = ::WaitForMultipleObjects( 2, m_wlock ,TRUE ,INFINITE );
if( dwWaitResult == WAIT_OBJECT_0 )
{
::ResetEvent( m_rlock );
InterlockedIncrement((long*)&m_nReadNum);
}
else
printf( "WaitWrite Error!\n");
::LeaveCriticalSection(&m_cs);
}
void EndRead()
{
if( 0 >= InterlockedDecrement( (long*)&m_nReadNum ))
::SetEvent( m_rlock );
}
};
#endif // !defined(AFX_SRWM1_H__62A82971_1C04_4EC9_8A52_C0392E333575__INCLUDED_)
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